God Saiyan (5e Class)

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<!-Introduction Leader->[edit]

Creating a God saiyan[edit]


Quick Build

You can make a God saiyan quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the nomad background.

Class Features

As a God saiyan you gain the following class features.

Hit Points

Hit Dice: 1d10 per God saiyan level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per God saiyan level after 1st

Proficiencies

Armor: Not
Weapons: Not
Tools: Not
Saving Throws: Strength,Constitution
Skills: Athletics and a Dexterity check

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) {{{item1a}}} or (b) {{{item1b}}}

Table: The God saiyan

Level Proficiency
Bonus
Features Anger Points Unarmed strike
1st +2 Unarmed strike,ki blast,blood of saiyan - 1d6
2nd +2 anger 2 1d6
3rd +2 subclass feature,super saiyan 3 1d6
4th +2 Ability Score Improvement 4 1d6
5th +3 extra attack 5 1d8
6th +3 super saiyan 2,magical fist 6 1d8
7th +3 Fly 7 1d8
8th +3 Ability Score Improvement 8 1d8
9th +4 subclass feature 9 1d10
10th +4 Fly improvement 10 1d10
11th +4 magical fist(2) 11 1d10
12th +4 Ability Score Improvement 12 1d10
13th +5 super saiyan god 13 2d6
14th +5 subclass feature 14 2d6
15th +5 charging 15 2d6
16th +5 Ability Score Improvement 16 2d6
17th +6 super saiyan blue 17 2d8
18th +6 magical fist(3) 18 2d8
19th +6 Ability Score Improvement 19 2d8
20th +6 subclass feature 20 2d8

Unarmed strike[edit]

At level 1, you can roll a d6 in the place of the normal damage of your unarmed strike. This damage increase as your gain God saiyan level, as shown in the unarmed strike column. You gain proficiency in unarmed strikes.

Ki blast[edit]

Starting at level 1, you can replace any of your attack per a throw of an energy ball. The energy ball is a long range attack who as a short range of 80 feet and long range of 320 feet. The energy ball deal damage equal to the damage shown in the unarmed strike column. This attack uses your Strength modifier for attack and damage bonuses.

Blood of saiyan[edit]

At level 1, when your not wear armor or shield your armor classe its equal to 10 + your Dexterity modifier+ your Constitution modifier.

Anger[edit]

At level 2, your training allows to transform your anger on energy. This energy is represented by an amount of anger point. Your God saiyan level the number of points you have, as shown in the anger points table. You can spent these anger point in a fuel various anger features. Your starting knowing three such features: Angry strike and Directed shoot. You regain all of your angry points when you finish a long rest but you also regain a anger points when you take damage.

Some of your anger feature requires a saving throw. The saving throw is equal to 8 + your Strength modifier + your proficiency bonus.

Angry strike[edit]

You can spend 1 anger point to double the damage modifier of an unarmed strike.

Directed shoot[edit]

You can spend 1 anger point to double the attack modifier of a ki blast.

Subclass Feature[edit]

At 3rd level, you chose a way. Choose between the royal way, the dodging way, the beast way, the legendary way all detailed at the end of the class description. Your choice grants you features at 3rd and again at 9th, 14th and 20th level.

Super saiyan[edit]

You gain the ability to transform your aura and your hair in a golden form at 3rd level. To transform, you have to use 3 anger points. When your transformed you gain the following benefits :

-Your AC, Dexterity and Strength scores increases by 1 .These are your maximum scores for the duration of the transformation

-You can do an unarmed strike as a bonus action.

-Your subclasse give you other abilties when your transform.

-Your Intelligence score loses 2.

Your transformation last for one minute.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra attack[edit]

When you reach 5th level, when your take the attack action on your turn you can do 2 attack instead of 1.

Super saiyan 2[edit]

When you reach the 6th level you can choose to transform into a best form than the Super saiyan. Physically there is no difference but the aura it's different. For use this transformation you must use 5 anger points. When you transformed into this form you gain the following benefits :

-Your AC augment by 1.

-Your Constitution and Strength scores increases by 2. These are your maximum scores for the duration of the transformation

-Your subclasse give you other abilties when your transform.

-You can do an unarmed strike as a bonus action.

Your transformation last for 1 minute.

Magical fist[edit]

At the 6th level, your fist have a lot of energy. Your unarmed strike and your ki blast count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. At 11th level, you gain +1 to attacks rolls and damages of your ki blast and unarmed strike and at 18th level +2.

Fly[edit]

At 7th level, when you have at least 1 anger point you gain a flying speed of 30 feet. At 10th level your flying speed is equal to the double of your normal speed and you don't need to have a anger point to fly.

Super saiyan god[edit]

Your link with the other saiyans is so powerful that it allows you to transform into a form that has the power of the god of saiyan at 13th level. To use this transformation you must use 7 anger points but your other transformations now cost 1 anger point of less. Your hair, eyes and aura become red and you gain the following benefits:

-Your AC augment by 2.

-Your Strength and Dexterity scores increase by 3. These are your maximum scores for the duration of the transformation

-Your Constitution score increases by 2. That is your maximum score for the duration of the transformation.

-You take the three-quarter of the damage (rounded down) of an attack that you can see.

-You have 2 reaction or bonus action per round, but not both.

-Your subclasse give you other abilties when your transform.

Your transformation lasts for 5 minutes.

Charging[edit]

At 15th level you gain the ability to charge. Once per turn, between two attacks, you can charge. Charging accords you the following benefits:

-You regain a anger point.

-You gain a tentative to regain a use of an ability (special or unique).

Super saiyan blue[edit]

This tarnsformation is the super saiyan of the super saiyan god. You must be 17th level to use this transformation. Your other transformations now cost 1 anger point less. For transform you must use a bonus action and 8 anger points. When you transformed into the super saiyan blue your aura, hair and eyes becomes blue and you gain the following benefits :

-Your AC augment by 3.

-Your Dexterity, Strength and Constitution scores increases by 4. These are your maximum scores for the duration of the transformation

-You can do an extra attack when you take the attack action.

-You take half of the damage from an attack that you can see.

-Your subclasse gives you other abilties when your transform.

Your transformation last for 30 seconds.


Way[edit]

When you choose a subclasses you choose a way. Every way are different but have the same mechanics with two type of ability, a unique and a special you have two use of ablity maximum at the same time. You start a day whit a use of a unique and a use of a special. At the start of your turn, if you have at best one ability you can try to gain a use of an ability. Throw a d6 and look the result in your subclasses.

Royal way[edit]

You are in the lineagae of the king of the saiyan. You are very proud but very resistant. This subclasses give very powerful defense and counter attack. You are also more smart that the other saiyan.

Proud saiyan (Unique ability)[edit]

At third level, you gain the ability to use a unique ability. As a bonus action and a use of this ability you gain the following ability until the end of your next turn for a cost of anger points (written between parentheses) :


If not transformed (1) : -You regain 2 anger points. -Your ki blast deal 50% more damage. -Your special ability deal 15% more damage. -The next time you take damage you take only 80% of the damage.


If in super saiyan (2) : -You regain 3 anger points. -Your ki blast deal 60% more damage. -Your special ability deal 25% more damage. -The next time you take damage you take only 70% of the damage.


If in super saiyan 2 (3) : -You regain 4 anger points. -Your ki blast deal 70% more damage. -Your special ability deal 30% more damage. -The next time you take damage you take only 65% of the damage.


If in super saiyan aura blue (5) : -You regain 6 anger points. -Your ki blast deal 80% more damage. -Your special ability deal 30% more damage. -The next time you take damage you take only 45% of the damage.


If in super saiyan god (5) : -You regain 7 anger points. -Your ki blast deal 90% more damage. -Your special ability deal 35% more damage. -The next time you take damage you take only 50% of the damage.


If in super saiyan blue (7) : -You regain 10 anger points. -Your ki blast deal 110% more damage. -Your special ability deal 45% more damage. -The next time you take damage you take only 40% of the damage.


If in super saiyan blue evolution (9) : -You regain 12 anger points. -Your ki blast deal 150% more damage. -Your special ability deal 50% more damage. -The next time you take damage you take only 30% of the damage.


You regain a use on a 6.

Final flash (Special ability)[edit]

At third level, you gain the ability to use a special ability ability. As an action and a use of this ability for a cost of anger points (written between parentheses) you create a big cone of energy (the area of the cone depends of your level of transformation). Creatures in the area must succed a Dexterity saving throw (DD= Force modifier + 8 + proficiency bonus) for take half damage :

If not transformed (1) : 2d6 force damage in a 15 feet cone.


If in super saiyan (2) : 3d6 force damage in a 20 feet cone and you regain 1 anger points.


If in super saiyan 2 (3) : 4d6 force damage in a 25 feet cone and you regain 1 anger points


If in super saiyan aura blue (4) : 6d6 force damage in a 25 feet cone and you regain 2 anger points


If in super saiyan god (5) : 7d6 force damage in a 35 feet cone and you regain 2 anger points


If in super saiyan blue (6) : 8d6 force damage in a 40 feet cone and you regain 3 anger points


If in super saiyan blue evolution (7) : 10d6 force damage in a 50 feet cone and you regain 4 anger points


You regain a use on a 4-5. If it's the first of a day that you use this ability you gain a use of your unique ability.

Super saiyan 2 aura blue[edit]

At 9th level, if you have choose this subclasses, you can transform into a best form than the super saiyan 2 that is very resistant. Physically the colour it's exactly the same than the super saiyan 2 but the aura is blue. You must use 5 anger points and a bonus action to transform or only 1 anger points if you are in super saiyan 2. When transformed you gain the following benefits:

-Your AC augment by 3.

-Your Constitution and Strength scores increases by 4. These do your maximum scores for the duration of the transformation.

-If a turn (not a round) finish and you have take damage on this turn you regain 1d10 + your Constitution modifier hit points.

-You can do an attack using your bonus action.

Your transformation last for 1 minute.

Big bang attack (Ultimate ability)[edit]

At 14th level, you gain the ability to do, once per day, an huge massive destruction attack that is a energy ball that explode in a big explosion. Once time between two longs rests, you can use a use of a unique or a special ability to gain a ultimate ability. When you use it you transformation take end early, it's deal force damge in a sphere (the area of the sphere depends of your level of transformation). Creatures in the area must succed a Dexterity saving throw (DD= Force modifier + 8 + proficiency bonus) for take half damage. The center of the sphere is 60 feet away from you. If you use it before the end of your next turn you deal 50% additional damage :

If not transformed : 3d10 force damage 15 feet


If in super saiyan : 5d10 force damage 20 feet


If in super saiyan 2 : 6d10 force damage 25 feet


If in super saiyan aura blue : 7d10 force damage 35 feet


If in super saiyan god : 8d10 force damage 45 feet


If in super saiyan blue : 10d10 force damage 50 feet


If in super saiyan blue evolution : 12d10 force damage 60 feet

Super saiyan blue evolution[edit]

At 20th level, if you have choose this subclasses, you can transform into a best form than the super saiyan blue . Physically the colour it's darkness that the super saiyan blue. You must use 10 anger points and a bonus action to transform or only 2 anger points if you are in super saiyan blue. When transformed you gain the following benefits:


-Your AC augment by 5.

-Your Dexterity and Strength augment by 6 and your Constitution augment by 5. These do your maximum scores for the duration of the transformation.

-You gain an action per turn

-Your unarmed strikes and ki blasts deal a dice of damage more.

-Every time you take damage you augment your damage by 5%.

This transformation last for 1 minute.

Dodge way[edit]

You have more learning than every other saiyan. Your learning give you more abilities than the other saiyan but you are not very smart. The kaio entrain you. That allow you to act before think at high level.

Teleportation (Unique ability)[edit]

At third level, you gain the ability to use a unique ability. As a bonus action and a use of this ability you gain the following ability until the end of your next turn for a cost of anger points (written between parentheses) :


If not transformed (1) : -You regain 2 anger points. -Your ki blast deal 45% more damage. -Your special ability deal 10% more damage. -You teleport in a empty space 15 feet away from you


If in super saiyan (2) : -You regain 3 anger points. -Your ki blast deal 55% more damage. -Your special ability deal 15% more damage. -You teleport in a empty space 45 feet away from you


If in super saiyan 2 (3) : -You regain 4 anger points. -Your ki blast deal 65% more damage. -Your special ability deal 20% more damage. -You teleport in a empty space 60 feet away from you


If in super saiyan 3 (4) : -You regain 7 anger points. -Your ki blast deal 80% more damage. -Your special ability deal 30% more damage. -You teleport in a empty space 90 feet away from you


If in super saiyan god (5) : -You regain 8 anger points. -Your ki blast deal 85% more damage. -Your special ability deal 35% more damage. -You teleport in a empty space 105 feet away from you


If in super saiyan blue (6) : -You regain 10 anger points. -Your ki blast deal 95% more damage. -Your special ability deal 40% more damage. -You teleport in a empty space 120 feet away from you


If in super saiyan blue kaioken (7) : -You regain 11 anger points. -Your ki blast deal 110% more damage. -Your special ability deal 50% more damage. -You teleport in a empty space 180 feet away from you


You regain a use on a 4-5.If it's the first time of a day that you use this ability you gain a use of your special ability.

Kamehameha (Special ability)[edit]

At third level, you gain the ability to use a special ability ability. As an action and a use of this ability for a cost of anger points (written between parentheses) you create a big line of energy (the area of the line depends of your level of transformation). Creatures in the area must succed a Dexterity saving throw (DD= Force modifier + 8 + proficiency bonus) for take half damage :

If not transformed (1) : 1d8 force damage in a 60 feet line.


If in super saiyan (2) : 3d8 force damage in a 70 feet line and you regain 1 anger points.


If in super saiyan 2 (3) : 4d8 force damage in a 80 feet line and you regain 1 anger points.


If in super saiyan 3 (5) : 6d8 force damage in a 90 feet line and you regain 2 anger points.


If in super saiyan god (5) : 7d8 force damage in a 100 feet line and you regain 2 anger points.


If in super saiyan blue (7) : 8d8 force damage in a 110 feet line and you regain 3 anger points.


If in super saiyan blue kaioken (9) : 10d8 force damage in a 120 feet line and you regain 4 anger points.

You regain a use on a 6.

Super saiyan 3[edit]

At 9th level, if you have choose this subclasses, you can transform into a best form than the super saiyan 2 that is very powerful. Physically the colour it's exactly the same than the super saiyan 2 but the hair are longer. You must use 5 anger points and a bonus action to transform or only 1 anger points if you are in super saiyan 2. When transformed you gain the following benefits:

-Your AC augment by 2.

-Your Dexterity, Strength and Constitution scores increases by 3. These do your maximum scores for the duration of the transformation.

-Your presence inspire you allies. If a creature start his turn within 30 feet of you, he gain an inspiration.

-You can do an attack using your bonus action.

Your transformation last for 1 minute.

Dragon punch (Ultimate ability)[edit]

At 14th level, you gain the ability to do, once per day, a fist that's create a dragon. Once time between two longs rests, you can use a use of a unique or a special ability to gain a ultimate ability. When you use it you transformation take end early, it's deal force damage to a creature, before it you move to the creature (the number of feets depends on your level of transformation). The creature must succed a Dexterity saving throw (DD= Force modifier + 8 + proficiency bonus) for take half damage. If you use it before the end of your next turn you deal 50% additional damage :

If not transformed : 3d20 force damage 60 feet


If in super saiyan : 5d20 force damage 90 feet


If in super saiyan 2 : 6d20 force damage 120 feet


If in super saiyan 3 : 7d20 force damage 150 feet


If in super saiyan god : 8d20 force damage 180 feet


If in super saiyan blue : 10d20 force damage 210 feet


If in super saiyan blue kaioken : 12d20 force damage 240 feet

Super saiyan blue kaioken[edit]

At 20th level, if you have choose this subclasses, you can transform into a best form than the super saiyan blue . Physically the colour don't change but you gain a second aura that is red . You must use 10 anger points and a bonus action to transform or only 2 anger points if you are in super saiyan blue. When transformed you gain the following benefits:

-Your AC augment by 3.

-Your Deterity and Strength augment by 7 and your Constitution augment by 4. These do your maximum scores for the duration of the transformation.

-You gain an action per turn

-Your unarmed strikes and ki blasts deal a dice of damage more.

-Every time an allie within 60 feet of you kill a creature your damage you augment your damage by 5%.

This transformation last for 1 minute.

Beast way[edit]

You have a better instinct than the other saiyans. Your senses are more developped but that's not all.Your fist is extremely powerful an you don't have big flaws. It allows you to do destructive attacks.

Beast senses (Unique ability)[edit]

At third level, you gain the ability to use a unique ability. As a bonus action and a use of this ability you gain the following ability until the end of your next turn for a cost of anger points (written between parentheses) :

If not transformed (1) : -You regain 2 anger points. -Your ki blast deal 45% more damage. -Your special ability deal 10% more damage. -You teleport in a empty space 15 feet away from you. -Every creatures that are 15 feet away from you must do a stealth check (DD= Force modifier + 8 + proficiency bonus) or you notice it.

If in super saiyan (2) : -You regain 3 anger points. -Your ki blast deal 55% more damage. -Your special ability deal 15% more damage. -Every creatures that are 45 feet away from you must do a stealth check (DD= Force modifier + 8 + proficiency bonus) or you notice it.

If in super saiyan 2 (3) : -You regain 4 anger points. -Your ki blast deal 65% more damage. -Your special ability deal 20% more damage. -Every creatures that are 60 feet away from you must do a stealth check (DD= Force modifier + 8 + proficiency bonus) or you notice it.

If in perfect form (4) : -You regain 7 anger points. -Your ki blast deal 80% more damage. -Your special ability deal 30% more damage. -Every creatures that are 90 feet away from you must do a stealth check (DD= Force modifier + 8 + proficiency bonus) or you notice it.

If in super saiyan god (5) : -You regain 8 anger points. -Your ki blast deal 85% more damage. -Your special ability deal 35% more damage. -Every creatures that are 105 feet away from you must do a stealth check (DD= Force modifier + 8 + proficiency bonus) or you notice it.

If in super saiyan blue (6) : -You regain 9 anger points. -Your ki blast deal 95% more damage. -Your special ability deal 40% more damage. -Every creatures that are 120 feet away from you must do a stealth check (DD= Force modifier + 8 + proficiency bonus) or you notice it.

If in orange form (7) : -You regain 11 anger points. -Your ki blast deal 110% more damage. -Your special ability deal 50% more damage. -Every creatures that are 180 feet away from you must do a stealth check (DD= Force modifier + 8 + proficiency bonus) or you notice it.

You regain a use on a 4-5.If it's the first time of a day that you use this ability you gain a use of your special ability

Double strike (Special ability)[edit]

At third level, you gain the ability to use a special ability ability. As an action and a use of this ability for a cost of anger points (written between parentheses) you move to a creture and hit it (the distance of your movement level of transformation). The must succed a Dexterity saving throw (DD= Force modifier + 8 + proficiency bonus) for take half damage :

If not transformed (1) : 3d10 force damage 60 feet and you regain 1 anger points.

If in super saiyan (2) : 5d10 force damage 70 feet and you regain 1 anger points.

If in super saiyan 2 (3) : 7d10 force damage 80 feet and you regain 2 anger points.

If in super perfect form (5) : 10d10 force damage 90 feet and you regain 2 anger points.

If in super saiyan god (5) : 12d10 force damage 100 feet and you regain 3 anger points.

If in super saiyan blue (7) : 14d10 force damage 110 feet and you regain 3 anger points.

If in orange form (9) : 17d10 force damage 120 feet and you regain 4 anger points. You regain a use on a 6.

Perfect form[edit]

At 9th level, if you have choose this subclasses, you can transform into a best form than the super saiyan 2 that is very resistant. Physically the colour is like when your not transformed but the aura is white and very big. You must use 5 anger points and a bonus action to transform or only 1 anger points if you are in super saiyan 2. When transformed you gain the following benefits:

-Your AC augment by 3.

-Your Dexterity and Strength scores increases by 4. These do your maximum scores for the duration of the transformation.

-Once per round, when you kill a creature, you can immediatly after do an attack to another creature.

-You can do an attack using your bonus action.

Makanko sappo (Ultimate ability)[edit]

At 14th level, you gain the ability to , once per day, create a long ray of energy . Once time between two longs rests, you can use a use of a unique or a special ability to gain a ultimate ability. When you use it you transformation take end early, it's deal force damage to a creature (the must be within an number of feets depending on your level of transformation). The creature must succed a Dexterity saving throw (DD= Force modifier + 8 + proficiency bonus) for take half damage. If you use it before the end of your next turn you deal 50% additional damage :

If not transformed : 3d20 force damage 60 feet


If in super saiyan : 5d20 force damage 90 feet


If in super saiyan 2 : 6d20 force damage 120 feet


If in perfect form : 7d20 force damage 150 feet


If in super saiyan god : 8d20 force damage 180 feet


If in super saiyan blue : 10d20 force damage 210 feet


If in orange form : 12d20 force damage 240 feet

Orange form[edit]

At 20th level, if you have choose this subclasses, you can transform into a best form than the super saiyan blue . Physically the colour it's orange. You must use 10 anger points and a bonus action to transform or only 2 anger points if you are in super saiyan blue. When transformed you gain the following benefits:


-Your AC augment by 4.

-Your Constitution and Strength augment by 7 and your Dexterity augment by 4. These do your maximum scores for the duration of the transformation.

-You gain an action per turn

-Your unarmed strikes and ki blasts deal a dice of damage more.

-Every time you kill a creature you augment your damage by 5%.

This transformation last for 1 minute.

Legendary way[edit]

You are a bless saiyan, one in a hundred year but you're very very ugly. The unique thing that you can do it's fight, fight and fight but you do this very good. Explosions, fist, scream you know very good. You are a massive destructrice weapon.

Raoooor (Unique ability)[edit]

At third level, you gain the ability to use a unique ability. As a bonus action and a use of this ability you gain the following ability until the end of your next turn for a cost of anger points (written between parentheses) :

If not transformed (1) : -You regain 2 anger points. -Your unarmed strike deal 50% more damage. -Your special ability deal 15% more damage. -Every creatures that are 15 feet away from you must succed a wisdom saving throw (DD= Force modifier + 8 + proficiency bonus) or they be affraid by you.

If in super saiyan (2) : -You regain 3 anger points. -Your unarmed strike deal 60% more damage. -Your special ability deal 25% more damage. -Every hostile creatures that are 45 feet away from you must succed a wisdom saving throw (DD= Force modifier + 8 + proficiency bonus) or they be affraid by you.

If in super saiyan 2 (3) : -You regain 4 anger points. -Your unarmed strike deal 70% more damage. -Your special ability deal 30% more damage. --Every hostile creatures that are 60 feet away from you must succed a wisdom saving throw (DD= Force modifier + 8 + proficiency bonus) or they be affraid by you.

If in human oozaru (5) : -You regain 6 anger points. -Your unarmed strike deal 85% more damage. -Your special ability deal 30% more damage. -Every hostile creatures that are 90 feet away from you must succed a wisdom saving throw (DD= Force modifier + 8 + proficiency bonus) or they be affraid by you.

If in super saiyan god (5) : -You regain 7 anger points. -Your unarmed strike deal 90% more damage. -Your special ability deal 35% more damage. -Every hostile creatures that are 105 feet away from you must succed a wisdom saving throw (DD= Force modifier + 8 + proficiency bonus) or they be affraid by you.

If in super saiyan blue (7) : -You regain 10 anger points. -Your unarmed strike deal 100% more damage. -Your special ability deal 45% more damage. -Every hostile creatures that are 120 feet away from you must succed a wisdom saving throw (DD= Force modifier + 8 + proficiency bonus) or they be affraid by you.

If in legendary super saiyan (9) : -You regain 12 anger points. -Your unarmed strike deal 110% more damage. -Your special ability deal 50% more damage. -Every hostile creatures that are 180 feet away from you must succed a wisdom saving throw (DD= Force modifier + 8 + proficiency bonus) or they be affraid by you.

You regain a use on a 6.

Planet crusher (Special ability)[edit]

At third level, you gain the ability to use a special ability ability. As an action and a use of this ability for a cost of anger points (written between parentheses) you create a big sphere of energy (the area of the cone depends of your level of transformation). The center of the sphere is 60 feet away from you. Creatures in the area must succed a Dexterity saving throw (DD= Force modifier + 8 + proficiency bonus) for take half damage :

If not transformed (1) : 2d4 force damage in a 15 feet sphere.

If in super saiyan (2) : 5d4 force damage in a 20 feet sphere.

If in super saiyan 2 (3) : 7d4 force damage in a 25 feet sphere.

If in human oozaru (4) : 10d4 force damage in a 25 feet sphere.

If in super saiyan god (5) : 13d4 force damage in a 35 feet sphere.

If in super saiyan blue (6) : 16d4 force damage in a 40 feet sphere.

If in legendary super saiyan (7) : 20d4 force damage in a 50 feet sphere.

You regain a use on a 4-5. If it's the first of a day that you use this ability you gain a use of your unique ability.

Human oozaru[edit]

At 9th level, if you have choose this subclasses, you can transform into a best form than the super saiyan 2 that is very powerful. Physically the colour is like when your not transformed but the aura is green and very big. You must use 5 anger points and a bonus action to transform or only 1 anger points if you are in super saiyan 2. When transformed you gain the following benefits:

-Your AC augment by 2.

-Your Dexterity, Strength and Constitution scores increases by 3. These do your maximum scores for the duration of the transformation.

-Once per round, when an ally take damage, you can immediatly attack the attacker of the creature.

-You can do an attack using your bonus action.

Your transformation last for 1 minute.

Eraser canon (Ultimate ability)[edit]

At 14th level, you gain the ability to do, once per day, an huge massive destruction attack that start from your chest in abig cone of green energy. Once time between two longs rests, you can use a use of a unique or a special ability to gain a ultimate ability. When you use it you transformation take end early, it's deal force damge in a cone (the area of the cone depends of your level of transformation). Creatures in the area must succed a Dexterity saving throw (DD= Force modifier + 8 + proficiency bonus) for take half damage. The center of the cone is 60 feet away from you. If you use it before the end of your next turn you deal 50% additional damage :

If not transformed : 3d10 force damage 15 feet


If in super saiyan : 5d10 force damage 20 feet


If in super saiyan 2 : 6d10 force damage 25 feet


If in super saiyan aura blue : 7d10 force damage 35 feet


If in super saiyan god : 8d10 force damage 45 feet


If in super saiyan blue : 10d10 force damage 50 feet


If in super saiyan blue evolution : 12d10 force damage 60 feet

Legendary super saiyan[edit]

At 20th level, if you have choose this subclasses, you can transform into a best form than the super saiyan blue . Physically the colour it's green and the aura to. You must use 10 anger points and a bonus action to transform or only 2 anger points if you are in super saiyan blue. When transformed you gain the following benefits:


-Your AC augment by 4.

-Your Constitution and Strength augment by 6 and your Dexterity augment by 5. These do your maximum scores for the duration of the transformation.

-You gain an action per turn

-Your unarmed strikes and ki blasts deal a dice of damage more.

-Every time an allie within 60 feet of you damage you augment your damage by 5%.

This transformation last for 1 minute.


5.00
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