God's Child (3.5e Template)
God's Child[edit]
Creating a God`s Child (Deities of Forgotten Realms Reference Book)[edit]
When a god has a child.
Often gods assume a form capable of procreating with the various races of Faerun. God who has bred with the chosen race may or may not know of his existence. However, all those who have the ability to feel the divine spark know instinctively that there is something different about you.
- Inherited teamplate. (only at character creation)
Size and Type[edit]
Any Size or Type depending of your race and chosen god.
Hit Dice[edit]
+2 HD (maximum of +12)
An god`s child always has maximum hit points plus an additional 2 hit points for each HD.
Speed[edit]
God`s Child base land speed is 40 feet. Swim speed is 20.
Armor Class[edit]
Add one ability bonus (choose from: Cha, Wis, or Int if the deity parent has a mental focus; Str, Dex, or Con if the deity parent has a body focus) to her AC. +2 AC (this bonus stacks with any other).
Attack[edit]
The creature retains all natural weapons and weapon abilities as the base creature.
Special Attacks[edit]
Spark Strike (Su): Once per day you can shoot your divine sparkle at a target dealing 5d8+12 damage.
- You immediately fall unconscious for 2d8 hours.
- Additional Effect: This shot cannot be evade or deflected.
- Distance: 32 feet.
- Type of Damage: Compatible with the selected deity.
- Ammunition: Vital Energy.
Sparkles Missiles (Su): Once per day you can shoot your divine sparkle at multiples targets (maximum of six shoots) one time, or three times at one target dealing 5d8+3 damage per shot.
- You immediately fall unconscious for 1d8 days.
- Additional Effect: This shot cannot be evade or deflected.
- Distance: 32 feet.
- Type of Damage: Compatible with the selected deity.
- Ammunition: Vital Energy.
Special Qualities[edit]
Gifted Son: 1 extra feat at first level, second level, every three levels after, plus one at 20th.
Prodigy Son (Ex): +2 to all saves.
Deity Protection (Ex): Immune to Diseases, Poisons, Petrification, Stun, Sleep, Paralysis, Massive Damage, Drain and Death Effects, and your opposite alignment.
Breather (Ex): Can breath under water and under earth.
Maturity Ageless (Ex): At 10th level the player can no longer die from old age.
Damage Vulnerability (Sp): Pick three types of damage, you will suffer +5 damage from each. (Must be god compatible)
Energy Vulnerability (Sp): Pick one type of energy, you will suffer +5 damage from it. (Must be god compatible)
Immortal Soul (Ex): When you die, you keep all classes / races / templates. You become an invisible wandering spirit and can recover your body naturally in a year. You can recover faster by spending XP: every 50xp multiplied by your level will reduce this time by one month. Once every three days you can pray to your Deity and ask for the gift of returning to the world of the living; roll 1d20, 19 and 20 are always a success, 18 may be a success depending on the character's deeds and devotion to his Deity. You come to life at that moment as a divine creation, looking exactly like you was when you died.
Spell Resistance: 12.
Abilities[edit]
Str +2, Dex +2, Con +2, Int +4, Wis +4, Cha +4 (if your deity has a mental focus)
Str +4, Dex +4, Con +4, Int +2, Wis +2, Cha +2. (if your deity has a body focus)
Str +3, Dex +3, Con +3, Int +3, Wis +3, Cha +3. (in any other case)
- These abilities stacks with any other
Environment[edit]
Any environment that the god could visit.
Organization[edit]
Usually they are left alone in some corner of the world.
Challenge Rating[edit]
+3,+4 or +5.
Alignment[edit]
Any allowed for worshippers of the Deity parent.
Advancement[edit]
Either by HD or character class.
Additionally, you chose the higher value between BAB, Fort, Ref and Will and use the same value for the others. Do this check every time your higher modifier Changes.
- Example: You have +3 BAB, +3 Fort, +3 Ref and +6 will. So your BAB, Fort and Ref will have the same value as +6, same as your Will.
- This Effects stacks with any other
Level Adjustment[edit]
+2 with all the drawbacks. +3 if you remove drawbacks and Sparkle Strike. +4 if you also remove the Sparkle Missiles Drawback.
- You can pay 600xp to increase for +3.
- You can pay additional 1.200xp for +4.
(1800xp for +2 to +4)
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