Goblin Shaman (5e Creature)
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Goblin Shaman[edit]
Small humanoid (goblinoid), neutral evil Armor Class 14 (studded leather)
Skills Deception +3, Persuasion +3, Stealth +6 Innate Spellcasting. The goblin's innate spellcasting ability is Wisdom (spell save DC 13, +8 to hit with spell attacks). The goblin can innately cast the following spells, requiring no material components: At will: fire bolt, message Magic Resistance. The goblin has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. The goblin makes two melee attacks. Goat Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage or 5 (1d8 + 1) bludgeoning damage if used with two hands. Once per turn, when the goblin hits with this attack, it deals an additional 10 (3d6) necrotic damage. BONUS ACTIONSNimble Escape. The goblin takes the Disengage or Hide action. REACTIONSRedirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead. |
These goblins tend to be professional warcasters in goblinoid armies or mercenaries for crime organisations. |
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