Goblin Brute (5e Creature)

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Goblin Brute[edit]

Small humanoid (goblinoid), neutral evil


Armor Class 14 (ring mail)
Hit Points 36 (8d6 + 8)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 12 (+1) 10 (+0) 8 (-1) 8 (-1)

Skills Athletics +4, Intimidation +1, Stealth +6, Survival +1
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 3 (700 XP)


Brute. A melee weapon deals one extra die of its damage when the goblin hits with it (included in the attack).

Dueling Fighting Style. When the goblin is wielding a melee weapon in one hand and no other weapons, it gains a +2 bonus to damage rolls with that weapon (included in the attack).

ACTIONS

Multiattack. The goblin makes two melee weapon attacks.

Flail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

BONUS ACTIONS

Nimble Escape. The goblin takes the Disengage or Hide action.


Having some service under their belt, their higher-ups gave them a promotion. Those who are exceptionally strong and hardy are given a serum. This serum makes them stronger, turning their skin into straight leather, and their muscles into steel. They are hostile to anyone they haven't grown to trust and act standoffish and paranoid. They are scared for their life, which leads to no avail when they ask why their skin dries faster and faster, and bones make hinging noises.

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