Goblin Banneret (5e Creature)

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Goblin Banneret[edit]

Small humanoid (goblinoid), neutral evil


Armor Class 16 (breastplate)
Hit Points 24 (7d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 16 (+3)

Skills Athletics +4, Stealth +6
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 3 (700 XP)


ACTIONS

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Rallying Cry (Recharges after a Short or Long Rest). The goblin shouts a rallying cry and up to three creatures within 60 feet of it that it can see gain 5 (1d10) temporary hit points.

BONUS ACTIONS

Nimble Escape. The goblin takes the Disengage or Hide action.


Having some service under their belt, their higher-ups gave them a promotion. Those patriotic to the cause are given the captain role of banneret. These goblins are educationally brainwashed, making them impervious to persuasion to make them walk away from a fight. They will fight until they die, often mindlessly charging in and then shouting a rallying cry.

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