Goblin Bandits (4e Creature)

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Goblin bandits are less interested in warfare than their tribal brethren. They are more likely to mix with individuals of other races, in a gang, with the common goal of banditry.

Goblin Spearman Minion[edit]

Goblin Spearman Minion
Level 2 Minion Artillery
Small Natural Humanoid
XP 25
HP 1; a missed attack never damages a minion. Initiative +3
AC 15; Fortitude 12, Reflex 14, Will 12 Perception +1
Speed 6 Low-light Vision
Standard Actions
Basicmelee.png Spear ♦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 4 damage.
Special: The goblin may shift 1 square before making this attack.
Traits
Perfect Position
If the goblin moves at least 3 squares from where it started, the goblin deals +2 damage to ranged attacks until the end of its turn.
Triggered Actions
Goblin Tactics ♦ At-Will
Trigger: The goblin is missed by a melee attack.
Effect: (Immediate Reaction); The goblin shifts 1 square.
Skills Athletics +6, Thievery +8
Str 13 (+1) Dex 17 (+3) Wis 12 (+1)
Con 13 (+1) Int 8 (-1) Cha 8 (-1)
Alignment evil Languages Common, Goblin
Equipment leather armor, spear
6723332883_35f678fc31_m.jpg
Grenadier Dragon Lords Goblins
by Spooktalker, on Flickr

The downtrodden underlings of a bandit gang, these minions act as sentries... and meatshields when battles go awry.

Goblin Bandit Skirmisher[edit]

Goblin Bandit Skirmisher
Level 1 Skirmisher
Small Natural Humanoid
XP 100
HP 30; Bloodied 15 Initiative +3
AC 15; Fortitude 13, Reflex 14, Will 13 Perception +2
Speed 6 Low-light Vision
Basicranged.png Dagger ♦ At-Will
Attack: Ranged 10 (one creature); +6 vs. AC
Hit: 1d4 + 5 damage.
Triggered Actions
Goblin Tactics ♦ At-Will
Trigger: The goblin is missed by a melee attack.
Effect: (Immediate Reaction); The goblin shifts 1 square.
Meatshield ♦ Encounter
Trigger: The goblin is hit by a melee or ranged attack.
Effect: (Immediate Interrupt); If a goblin minion is adjacent to the goblin skirmisher, the attack hits the minion instead of the skirmisher.
Skills Stealth +8, Thievery +8
Str 13 (+1) Dex 17 (+3) Wis 14 (+2)
Con 14 (+2) Int 8 (-1) Cha 8 (-1)
Alignment evil Languages Common, Goblin
Equipment leather armor, spear, 2 daggers
Ambushes are the key tactic of a bandit skirmisher. They are almost always accompanied by goblin bandit minions, whom are used as a screen at range, and gleefully dragged into the path of blades during melee.

Bugbear Bandit Leader[edit]

Bugbear Bandit Leader
Level 2 Elite Skirmisher (Leader)
Medium Natural Humanoid
XP 250
HP 78; Bloodied 39 Initiative +5
AC 14; Fortitude 13, Reflex 13, Will 11 Perception +7
Speed 6 Low-light Vision
Saving Throws +2; Action Points 1
Traits
Bushwhack
The bugbear gains a +4 bonus to attack rolls against a creature that has no allies adjacent to it.
Regeneration
The bugbear regains 5 hit points whenever it starts its turn and has at least 1 hit point.
Standard Actions
Basicmelee.png Morningstar ♦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 2d8 + 5 damage, or 3d6 + 5 if the bugbear has combat advantage against the target.
Special: The goblin may shift 1 square before making this attack.
Basicranged.png Handaxe ♦ At-Will
Attack: Ranged 10 (one creature); +7 vs. AC
Hit: 1d6 + 5 damage.
Triggered Actions
Murderous Frenzy ♦ Encounter
Trigger: The bugbear reduces a foe to 0 hit points.
Effect: (No Action); The bugbear gains 1 action point.
Savage Rebuke ♦ At-Will
Trigger: When hit by a melee attack.
Effect: (Immediate Reaction); The bugbear makes a morningstar attack.
Skills Stealth +10
Str 19 (+5) Dex 19 (+5) Wis 12 (+3)
Con 14 (+3) Int 8 (+0) Cha 12 (+3)
Alignment evil Languages Common, Goblin
Equipment leather armor, morningstar, 2 handaxes
Design notes: This is a Bugbear Thug demoted to level 2, with the Savage Berserker template. Since bugbears are normally standard monsters of level 4 or higher, the Bugbear Bandit Leader is suitable for a mixed-unit boss fight against a 1st level party.

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