Goblin (4e Racial Trait Variant)

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Goblins[edit]

Racial Traits
Average Height: 3'0" - 4'5"
Average Weight: 60 – 90 lb
Ability Scores: +2 Dexterity; +2 Wisdom or +2 Charisma
Size: Small
Speed: 6 squares
Vision: Low-light
Languages: Goblin, Common
Skill Bonuses: +2 Thievery, +2 Nature
Resilient: Goblins have a +5 bonus on saving throws against poison and disease
Goblin Shift: You can use Goblin tactics as an encounter power.


Goblin Tactics Goblin Racial Power
You duck past the incoming blow and use your comrade as a shield.
Encounter Star.gif Personal
Immediate Reaction Personal
Trigger: A melee attack misses you.
Target: Self
Effect: You shift 1 square. If you shift to a square adjacent to an ally, you gain a +2 bonus to AC until the end of your next turn.


Goblins are the most common of the goblinoids. They are small, ill-tempered and mean-spirited.

Play a Goblin if you want...

  • To be tricky
  • To be a short and tough character
  • To be a member of a race that favors the Rogue, Warlock and Ranger classes.

Physical Qualities[edit]

Goblin are small humanoid monsters. They vary in height from about 3 to 4 ½ feet and weigh 60 to 90 pounds. They walk upright even though their arms nearly reach their knees. Their eyes vary from red to yellow and are usually dull and glazed. They have a broad nose that sits on a flat face with pointed ears and a wide mouth. Their mouth contains small, but sharp fangs. Their skin pigment ranges from a deep red through nearly any shade of orange to yellow. Members of the same tribe tend to have the same skin color.

Playing a Goblin[edit]

Goblins never make commitments. They are selfish and do what ever they can to please themselves. Goblins form tribes, each ruled by a chieftain. The chieftain is usually the strongest member of the tribe, though some chieftains rely on guile more than martial strength. Hobgoblins rule the most civilized goblin tribes, sometimes building small settlements and fortresses that rival those of human construction.

Goblin Characteristics:'

Male Names: Griz, Gobber, Toby, Berk, Btas, Dnuzeg, Dten, Gras, Nbus, Noregz, Rath, Sgaz, Xoganm

Female Names: Gretta, Gertie

Adventurers: Rath is a famous goblin rogue in the city of Ravnica. Born in the lawless 10th district, he was captured as a whelp by the Boros Legion, and turned in an heroic (if somewhat Chaotic) explorer. Rath was a central figure in uncovering the Dimir Guild during the Decamillennial Festival.

Srax is a goblin beastmaster ranger who delights in tearing through the forest on her dire wolf mount, indiscriminately picking off wild animals with her bow.

Ubiabi is a goblin witch.


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