Small humanoid (gnome), neutral evil
Armor Class 14 (studded leather)
Hit Points 16 (3d6 + 6)
Speed 25 ft.
Skills Stealth +4
Damage Resistances bludgeoning, piercing, and slashing from magical attacks
Senses darkvision 60 ft., passive Perception 10
Languages Common, Gnomish
Challenge 1/2 (100 XP)
Minor Magic Immunity. The gnome can't be affected or detected by spells of 3rd level or lower. It has advantage on saving throws against all other spells and magical effects.
Multiattack. The gnome makes two attacks: one with its shortsword and one with its light hammer.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Light Hammer. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Pebble gnomes are weak and timid cousins of rock gnomes. They are unremarkable apart from their ability to nullify magic: spells targeted at them fizzle away, and enchanted weapons seem to lose their edge. Pebble gnomes are incapable of becoming wizards, clerics or spellcasters of any sort, nor can they benefit from cure wounds or raise dead spells.
Pebble gnomes occupy themselves with mining, with which they are second-rate compared to dwarves and rock gnomes. They hate fighting, and will only do so to defend themselves. They do not like poetry, music or fashion. They are dour, with a particularly dim view of adventure and storytelling, treasures and traps. So disdainful are they of adventurers clomping through their underground lairs, they sometimes spitefully arrange empty treasure chests in tempting locations (and make a point not to carry or own valuables).
Back to Main Page → 5e Homebrew → 5e Creatures