Glass Slime (5e Creature)
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Glass Slime[edit]
Large ooze, unaligned Armor Class 14 (natural armor)
Saving Throws Dex +4, Con +6, Wis +2 Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing. Transparent. Even when the slime is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a Slime that has neither moved nor attacked. A creature that tries to enter the slime's space while unaware of it is surprised by the slime. Spider Climb. The slime can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Regeneration. The slime regains 5 hit points at the start of its turn if it has at least 1 hit point. ACTIONSMultiattack. The slime makes two pseudopod attacks. Pseudopod. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. Crystallise. The slime loses 20 hit points and gains one of the following properties. Spikes (Spikes Property Only). The slime fires spikes in a 20-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 10 (4d4) piercing damage on a failed save or half as much damage on a successful one.
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A near-transparent slime that appears to be made of liquid glass. They are deceptively intelligent, capable of using stealth, ambushes and traps and possess the ability to crystallise portions of their bodies to use them as weapons and armour. Glass slimes are often found around volcanoes, consuming minerals and soils. |
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