Glass Polyelemental (5e Creature)

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Glass Polyelemental[edit]

Large elemental, neutral


Armor Class 15 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 30 ft., burrow 20 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 14 (+2) 5 (-3) 10 (+0) 6 (-2)

Proficiency Bonus +3
Damage Vulnerabilities bludgeoning, thunder
Damage Resistances fire; piercing, and slashing from nonmagical attacks
Damage Immunities poison, radiant
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Auran, Ignan, Terran
Challenge 5 (1,800 XP)


Shatter. When the elemental takes bludgeoning damage, each creature within 10 feet of it must make a DC 13 Dexterity saving throw, taking 10 (3d6) slashing damage on a failed save or half as much damage on a successful one.

ACTIONS

Multiattack. The elemental makes three stab attacks.

Stab. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.


Upon the vast deserts of the world, glass elementals stalk. An elemental comprised of air, fire and earth, they are made entirely of jagged clear glass. Glass polyelementals are the only elementals to not resist all melee weapons, shattering in response to blunt force to a brutal degree. Their clear bodies on the other hand let light pass straight through them, making them immune to radiant damage.

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