Glass Polyelemental (5e Creature)
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Glass Polyelemental[edit]
Large elemental, neutral Armor Class 15 (natural armor)
Proficiency Bonus +3 Shatter. When the elemental takes bludgeoning damage, each creature within 10 feet of it must make a DC 13 Dexterity saving throw, taking 10 (3d6) slashing damage on a failed save or half as much damage on a successful one. ACTIONSMultiattack. The elemental makes three stab attacks. Stab. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
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Upon the vast deserts of the world, glass elementals stalk. An elemental comprised of air, fire and earth, they are made entirely of jagged clear glass. Glass polyelementals are the only elementals to not resist all melee weapons, shattering in response to blunt force to a brutal degree. Their clear bodies on the other hand let light pass straight through them, making them immune to radiant damage. |
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