Glass Golem (5e Creature)

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Glass Golem[edit]

Medium construct, unaligned


Armor Class 14 (natural armor)
Hit Points 93 (11d8 + 44)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 18 (+4) 3 (-4) 9 (-1) 1 (-5)

Proficiency Bonus +3
Damage Vulnerabilities thunder
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages of its creator but can't speak
Challenge 8 (3,900 XP)


Brightness. If the golem is in dim light, it sheds bright light in a 10-foot radius. If the golem starts its turn in bright light, each creature within 10 feet of it takes 7 (2d6) fire damage.

Glass Explosion. If the golem is subjected to bludgeoning damage, each creature within 5 feet of it takes 9 (2d8) piercing damage.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

ACTIONS

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (4d4 + 5) piercing damage.


Golem_GlassGolem.png
From Pathfinder 2's Bestiary 2, page 131

Sculpted from glass, these golems are lithe and nimble, with long, spindly limbs.
A glass golem's body reflects and refracts light, which grants it a glittering appearance, but as every rose has its thorn, those who get too close are overcome by blinding, burning hot light. Sonic attacks are especially effective against them, splintering and eventually shattering them.


Creating a Glass Golem[edit]

Time Cost Manual Rarity
X0 days X0,000 gp Very rare
0.00
(0 votes)

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