Glass Dragon (5e Creature)

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Glass Dragon[edit]

Medium dragon, chaotic good


Armor Class 13 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft., climb 30 ft., fly 50 ft.


STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 13 (+1) 15 (+2) 12 (+1) 14 (+2)

Saving Throws Dex +3, Int +4, Cha +4
Skills Persuasion +4, Stealth +3
Proficiency Bonus +2
Damage Vulnerabilities bludgeoning
Damage Resistances acid
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 11
Languages Draconic
Challenge 1 (200 XP)


Glass Body. Even when the dragon is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a dragon that has neither moved nor attacked. A creature that tries to enter the dragon's space while unaware of the dragon is surprised by the dragon.

Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.

ACTIONS

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) slashing damage.

Shard Breath (Recharge 5-6). The dragon exhales a burst of glass shards at high speed in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one.


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By Saarl

The glass dragon is an alchemical wonder, not being of flesh like a regular dragon. It is usually more benevolent and thus leans towards the good-aligned members of Bahamut's following. Being a rather fragile being, it eschews confrontation. The glass its body is made of is very clear and can sometimes make it hard to spot, as though invisible. In the right light, it can scatter rainbows from its body. As it ages, it becomes more visible as it loses clarity.


Variant: Tiny Glass Dragon

There are glass dragons born small enough that they resemble sculptures in elegant homes. These are highly coveted creatures and can serve as familiars. Such glass dragons are instead Tiny sized and have the following traits:
False Appearance. While the dragon remains motionless, it is indistinguishable from a glass statuette.
Familiar. The dragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the dragon senses as long as they are within 1 mile of each other. While the dragon is within 10 feet of its companion, the companion shares the dragon's Magic Resistance trait. At any time and for any reason, the dragon can end its service as a familiar, ending the telepathic bond.

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