Glass Dragon (5e Creature)
From D&D Wiki
Medium dragon, chaotic good
Saving Throws Dex +3, Int +4, Cha +4
Glass Body. Even when the dragon is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a dragon that has neither moved nor attacked. A creature that tries to enter the dragon's space while unaware of the cube is surprised by the dragon.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) slashing damage.
Shard Breath (Recharge 5-6). The dragon exhales a burst of glass shards at high speed in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one.
The glass dragon is an alchemical wonder, not being of regular flesh dragons or the metallic dragons. It is usually more benevolent and thus leans towards the good aligned members of Bahamut's following. Being a rather fragile being, it eschews confrontation. The glass its body is made of is very clear and can sometimes make it hard to spot, as though invisible. In the right light, it can scatter rainbows from its body. As it ages, it becomes more visible as it loses clarity.
Variant: Tiny Glass Dragon
There are glass dragons born small enough that they resemble sculptures in elegant homes. These are highly coveted creatures, and are often able to serve as familiars. Such glass dragons are instead Tiny sized and have the following traits: