Glass (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search

Adamantine Glass[edit]

Adamantine Glass is used to make weapons. The Adamantine Glass can be either emerald green, sapphire blue, or ruby red in color and weighs 75% as much as steel. The Adamantine Glass is made and magically treated so that it is nearly as strong as steel, even sharper. Although the process of creating adamantine glass weapons was invented by the Avariel (winged Elves), the use of adamantine glass has spread to a few Human nations, such as the Faerunian island of Lantan, where a larger variety of glass weapons and armor are made.

Weapons: Weapons made from Adamantine Glass are magically sharpened so that it has a +1 Damage bonus (does not stack with anything that Masterwork wouldn't). Adamantine Glass weapons can be made of masterwork quality but only cost half as much (+150gp instead of +300) because the adamantine glass is already of high quality. When an adamantine glass weapon is broken, it shatters and sends small glass fragments and shards everywhere. These shards have a 50% chance of hitting both the wielder and the target, and deal 1d4 damage. As well as acting like caltrops in the square it was broken.

Ammunition: Ammo made from Adamantine Glass deal +1 damage and still cost half as much to make masterwork (+4 instead of +7 per Arrow or Bolt), but do not deal any damage when broken.

Armor: Armor made of Adamantine Glass same AC Bonus and has armor check penalty lessened by 1, also it weighs 3/4 as much as normal. Also, Adamantine Glass is highly reflective and can be used to reflect light. You can use a shield (or Armor) to reflect bright light (such as from a Daylight spell) into the eyes of someone; you make a ranged touch attack at a -2 (-4 if using Armor) penalty which requires a Fort Save DC 13, if they fail they are Dazzled (-1 on Attack penalties). Also, Adamantine Glass armor (or shields) can be made of masterwork quality but only costing half as much (+75 instead of +150).

Adamantine Glass has 5 hit points per inch of thickness and hardness of 8. (pre-balance numbers: 15 hp, 10 hardness...yes, adamantine glass is as hard as steel)

Type of Adamantine Glass Item Item Cost Modifier
Ammunition +7 gp
Light weapon +600 gp
One-handed weapon, or one head of a double weapon +800 gp
Two-handed weapon, or both heads of a double weapon +1000 gp
Light Armor +600 gp
Medium Armor +700 gp
Heavy Armor +800 gp
Shields +300 gp



Back to Main Page3.5e HomebrewEquipmentMundane Materials

Home of user-generated,
homebrew pages!


Advertisements: