Glarsh (5e Creature)

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Huge monstrosity, chaotic evil

Armor Class 20 (natural armor)
Hit Points 217 (15d12 + 120)
Speed 60 ft., climb 40 ft., fly 45 ft.

26 (+8) 10 (+0) 26 (+8) 11 (+0) 15 (+2) 15 (+2)

Saving Throws Str +14, Con +14, Wis +8
Skills Intimidation +14, Perception +8
Damage Immunities acid, poison
Condition Immunities blinded, frightened, poisoned
Senses passive Perception 18
Languages Glarsh, Megoi
Challenge 17 (18,000 XP)

Magic Resistance. The glarsh has advantage on saving throws against spells and other magical effects.


Multiattack. The glarsh makes three claw attacks or two slam attacks. Alternatively, it makes two bolt attacks.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Slam. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage.

Bolt. Ranged Weapon Attack: +14 to hit, range 120/500 ft., one target. Hit: 11 (1d6 + 8) piercing damage.

A glarsh is a creature that megoi use as a steed sometimes. A glarsh has three arms, four legs, and a large tail that can shoot spines.

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