Giulainidh Sidhe (5e Creature)
Giulainidh Sidhe[edit]
Large fey (sidhe), neutral Armor Class 12 (natural armor)
Skills Perception +4 Innate Spellcasting. The sidhe's innate spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: animal friendship, entangle, faerie fire, pass without trace False Appearance. While the sidhe remains on all four, it is indistinguishable from an ordinary brown bear. Glamorous Defense. While the sidhe is not incapacitated and wearing no armor, its AC includes its Charisma modifier. Keen Smell. The sidhe has advantage on Wisdom (Perception) checks that rely on smell. Little Bit Beastly. The sidhe is considered both a beast and a fey for any effect relating to its type. ACTIONSMultiattack. The sidhe makes two attacks: one with its bite and one with its claw. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
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Guilainidh sidhes are shy and introverted, but also happen to assume a shape of a bear. This grants them unlimited freedom in the forest, since no one in the right mind would ever want to get in the way of a large, sentient, spell-casting bear. Because of this, guilainidh sidhes preferred to stay in the woods and mountains of the Material Plane, whereas their smaller-shaped cousins actively searched for humanoid civilization and society. A forest inhabited by a guilainidh sidhe is protected by its fey denizen. A poacher, a lumberjack, or even an unfortunate adventurer who happened to need something from the forest without the local creatures' permission will soon face nature's wrath, in a shape of a massive paw against their forehead or even worse, through their guts. |
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