Gibberwock (5e Creature)
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Large dragon, unaligned
Armor Class 13 (natural armor)
Skills Perception +7, Stealth +6
Spider Climb. The gibberwock can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the gibberwock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack. The gibberwock makes three attacks: one with its bite and two with its claws. It can make one stinger attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage, plus 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 6 (1d4 + 4) piercing damage. On a hit, the target must make a DC 15 Constitution saving throw or become paralysed for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Frightful Presence. Each creature of the gibberwock's choice that is within 120 feet of the gibberwock and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the gibberwock's Frightful Presence for the next 24 hours.
Hypnotic Pattern (1/Day). The gibberwock casts the hypnotic pattern spell (spell save DC 12), centred on itself. Wisdom is its spellcasting ability.
Hallucinogenic Breath (Recharge 5-6). The gibberwock exhales a 15-foot cone of sweet-smelling gas. Each creature in that area must make a DC 15 Constitution saving throw. On a failed save, roll a d6 and consult the following table for the effect:
1. Fear. The target is frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Shadow Stealth. While in dim light or darkness, the gibberwock can take the Hide action.
The gibberwock is a cousin to the infamous jabberwock. Both creatures are related to the wyvern, but the gibberwock is extraordinary as it is exclusively nocturnal and lives in caves, making its home in the Underdark. Physically weaker than the jabberwock and wyvern, the gibberwock uses its hallucinogenic poisons to disorient, disable and confuse its prey. The gibberwock is most notable for its midnight black skin that allows it to blend into pure darkness. This almost light absorbent skin disguises a unique feature of the gibberwock—its skin is marked with patterns that are only revealed when the gibberwock feels threatened or when it attempts to hypnotize its prey. When it puts on its threat display, the gibberwock's skin illuminates with fluorescent marks of neon orange, green, blue and magenta. The effect is jarring and terrifying for those who are caught by surprise, or for those unfortunate enough to happen to catch the gibberwock by surprise.
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