Gibarta (4e Future Technique)
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An ice Technique that causes you to emit a burst of freezing air.
Benefit: You can use gibarta as an encounter power.
Overcharge: When you declare you are using this power, roll 1d20.
♦10+: The burst increases to 2. Creatures you hit are slowed (save ends).
♦9 or less: You are slowed (save ends). You cannot save against this effect this turn.
|Rivers of ice flow from the ground around you|
|Encounter Psi, Thermal|
|Standard Action||Burst 1|
|Target: All creatures in burst.|
|Attack: Level + 3 vs. Fortitude|
|Hit: 2d8 + Wisdom modifier + twice your level thermal damage.|