Giant Sundew (5e Creature)
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Giant Sundew[edit]
Huge plant, unaligned Armor Class 15 (natural armor)
Skills Stealth +5 Tendrils. While the sundew has many tendrils, only four of them are strong enough to grapple creatures with. If a weapon attack deals at least 15 slashing damage to the sundew, it cuts off one of its grappling limbs. The sundew regrows all lost grappling limbs over the course of a week. Acidic. A creature that touches the sundew or starts its turn grappled by the sundew takes 9 (2d6) acid damage. This acid burns through most organic material but does not affect metal or stone. If the sundew takes cold damage, its acid is neutralized until the end of its next turn after taking the cold damage. ACTIONSMultiattack. The sundew makes two slam attacks. Slam. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage and 7 (2d6) acid damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 17). The sundew can grapple as many creatures as it has grappling limbs. REACTIONSStupefication Pollen (1/Day). When the sundew takes damage that reduces it to half of its hit points or fewer, it releases a pollen cloud that fills the area in a 20-foot radius around itself. Each creature other than the sundew in the area must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While a creature is poisoned in this way, it is stunned. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
In areas with poor soil but abundant animal life, some plants turn carnivorous. Whereas their smaller kin supplement their growth by catching insects, giant carnivorous plants do the same with animals, humanoids, and anything else foolish enough to draw too near. Given that their prey is generally much smarter than insects, these deadly plants have evolved into much more aggressive hunters than their tiny cousins. |
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