Giant Rabbit (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Giant Rabbit[edit]

Large beast, neutral good


Armor Class 13 (natural armour)
Hit Points 32 (5d10 + 5)
Speed 40 ft., burrow 20 ft.


STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 13 (+1) 7 (-2) 13 (+1) 9 (-1)

Skills Perception +3, Stealth +4
Proficiency Bonus +2
Senses passive Perception 13
Languages understands Common, Elvish, and Sylvan but can't speak
Challenge 1/2 (100 XP)


Standing Leap. The rabbit's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

BONUS ACTIONS

Nimble Escape. The rabbit takes the Disengage or Hide action.


Massive rabbits easily as large as horses, giant rabbits are sometimes used as mounts by gnomes. In the wild, they construct sprawling burrows and live in large groups far from the lands of humanoids. Unlike their smaller kin, giant rabbits are kindly creatures capable of understanding speech and are known to help those who get lost around their burrows.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures