Giant Petrel (5e Creature)
Giant Petrel[edit]
Medium beast, unaligned Armor Class 11
Skills Perception +2 Engorgement. If the petrel makes a beak attack against an incapacitated, dead or unconscious creature that isn't an elemental, construct, ooze, plant or undead it gains temporary hit points equal to half the total damage dealt (if the target is dead, the petrel rolls the attack as if it was attacking an object with an AC of 5, dealing normal damage on a hit). Blood Frenzy. The petrel has advantage on melee attack rolls against any creature that doesn't have all its hit points. ACTIONSBeak. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. Hurl (Recharge 6). Ranged Weapon Attack: +3 to hit, range 10/15 ft., one creature. Hit: 6 (1d12) acid damage plus 5 (2d4) poison damage if the blood vulture has any temporary hit points from its Engorgement, after which, it loses those temporary hit points, and the creature must make a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature poisoned in this way is also blinded. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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While they are commonly called "blood vultures" their more official names are giant petrels, scavenging seabirds that feed upon basically anything they can find. Their wingspans can reach up to an impressive 6 feet. Unlike blood hawks, the "blood" part of their name is a lot more fitting as they often become covered in the red blood of their prey, ranging from penguins to seal pups. After the death of a large creature, typically frost giants, white dragons, and sometimes remorhazes, massive swarms of blood vultures gather to rip and tear apart the corpses, leaving nothing but bone. Frost giants have a distinct hatred for giant petrels, as they will swarm over their fallen comrades. Frost giants call giant petrels jotondod-maug, roughly translating to corpse-eating hellspawn. |
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