Giant Mechanical Trap Jaw Ant Vanguard (5e Creature)
Giant Mechanical Trap Jaw ant[edit]
Large construct, neutral Armor Class 23
Damage Immunities Poison, Charmed, Frightened, Paralyzed, Petrified, Stunned. Legendary Resistance (3/Day). If the ant fails a saving throw, it can choose to succeed instead. Immutable Form The ant is immune to any spell or effect that would alter its form. ACTIONSRending Jaws. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 35 (4d10 + 9) piercing damage, and the target is grappled (escape DC 25). Until the grapple ends, the target is restrained, and the ant can't bite another target. Mini 30mm Goalkeeper. Ranged Weapon Attack +14 to hit, range 1000 ft., one target. Hit: 75 (10d10 + 10) fire damage, bludgeoning damage, and piercing damage simultaneously. REACTIONSMini 30mm Goalkeeper. When a creature within 1,000 feet of the ant makes a ranged attack, the creature must succeed on a DC 23 Dexterity saving throw or have the attack fail. Attacks made with firearms cannot trigger this saving throw. Legendary ActionsThe Giant Mechanical Trap-Jaw Ant Vanguard can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Giant Mechanical Trap-Jaw Ant Vanguard regains spent legendary actions at the start of its turn. Rending Jaws(Costs 2 Actions):The ant makes one Rending Jaws attack against a creature within range. Fire Support(Costs 3 Actions):The ant uses its Mini 30mm Goalkeeper attack. |
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