Giant Mechanical Trap Jaw Ant Vanguard (5e Creature)

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Giant Mechanical Trap Jaw ant[edit]

Large construct, neutral


Armor Class 23
Hit Points 500 (40d10 + 280)
Speed 60ft.


STR DEX CON INT WIS CHA
28 (+9) 24 (+7) 24 (+7) 24 (+7) 18 (+4) 18 (+4)

Damage Immunities Poison, Charmed, Frightened, Paralyzed, Petrified, Stunned.
Senses darkvision 120ft ft., passive Perception 14
Languages
Challenge 30 (155,000 XP)


Legendary Resistance (3/Day). If the ant fails a saving throw, it can choose to succeed instead.

Immutable Form The ant is immune to any spell or effect that would alter its form.

ACTIONS

Rending Jaws. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 35 (4d10 + 9) piercing damage, and the target is grappled (escape DC 25). Until the grapple ends, the target is restrained, and the ant can't bite another target.

Mini 30mm Goalkeeper. Ranged Weapon Attack +14 to hit, range 1000 ft., one target. Hit: 75 (10d10 + 10) fire damage, bludgeoning damage, and piercing damage simultaneously. meaning it does the most effective out of all of them for the target it hits. AKA if you're weak to fire you take fire damage if you're weak to piercing you would take piercing and so on and so forth.

REACTIONS

Mini 30mm Goalkeeper. When a creature within 1,000 feet of the ant makes a ranged attack, the creature must succeed on a DC 23 Dexterity saving throw or have the attack fail. Attacks made with firearms cannot trigger this saving throw.

Legendary Actions

The Giant Mechanical Trap-Jaw Ant Vanguard can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Giant Mechanical Trap-Jaw Ant Vanguard regains spent legendary actions at the start of its turn.

Rending Jaws(Costs 2 Actions):The ant makes one Rending Jaws attack against a creature within range.

Fire Support(Costs 3 Actions):The ant uses its Mini 30mm Goalkeeper attack.

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