Giant Cobra (5e Creature)

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Giant Cobra[edit]

Large beast, unaligned


Armor Class 14
Hit Points 32 (5d10 + 5)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 13 (+1) 2 (-4) 12 (+1) 3 (-4)

Skills Perception +3
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 10 ft., passive Perception 13
Languages
Challenge 1 (200 XP)


ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.

Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

Coil. The cobra coils its body and gains a +2 bonus to its AC. Its movement speed becomes 0 while coiled. The cobra must take a bonus action to become uncoiled.

Spit Poison (Recharge 5-6). Ranged Weapon Attack: +6 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 11 Constitution saving throw, taking 13 (2d12) poison damage on a failed save, or half as much damage on a successful one.


A monstrous hybrid of a giant constrictor snake and a giant poisonous snake, the giant cobra makes its home in deep, dark caves and waits for potential prey to approach its domain before striking them with its venomous bite and brutal strength.

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