Giant Badger Skeleton (5e Creature)

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Giant Badger Skeleton[edit]

Medium undead, lawful evil


Armor Class 12 (natural armor)
Hit Points 13 (2d8 + 4)
Speed 30 ft., burrow 10 ft.


STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 15 (+2) 2 (-4) 8 (-1) 5 (-3)

Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses passive Perception 9, darkvision 60 ft.
Languages
Challenge 1/2 (100 XP)


Undead Nature. A giant badger skeleton does not require air, food, drink, or sleep.

ACTIONS

Multiattack. The skeleton makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.


This stat block represents a giant badger with the skeleton template applied to it.

Once there was a desperate necromancer with a niche need for a burrowing servant, and these were the first bones he could find intact enough to be raised. What a sad existence.



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