Ghoul Investigator (5e Subclass)

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Ghoul Investigator[edit]

Fighter Subclass

A Ghoul Investigator is a professionally trained individual specially employed by the Ghoul Countermeasures Commission for their ghoul research, control and combat activities. They are responsible for detecting and eliminating Ghouls to protect the civilians of the Tokyo Districts and the rest of humanity from any possible harm this species may cause. During your investigations, your goal is to examine crime scenes for traces of suspects, expose their identities and neutralize them.


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Source: Rare Gallery wallpaper

tracker
A Ghoul investigator is trained to find his prey. At level 3 You are competent and you have advantage on wisdom (perception) and intelligence (investigation) checks. A Ghoul or similar creature has the disadvantage of hiding from you and you cannot be surprised by a Ghoul or similar creature.


Quinque
also at level 3 You gain access to a Quinque, a specialized weapon designed specifically for combating demons. Quinques are weapons created from ghoul organs, transformed and adapted to be used by humans. You can extract parts or limbs from Ghoul or similar creatures to create your Quinque and receive new abilities as you upgrade or change itChoose a type of Quinque: melee or ranged. Work with your DM to create your own Quinque.

Ukaku
  • Dexterity is what this Kagune uses to determine attack rolls. You have a range of 60/200 feet. Per attack action, you can fire 4 fragments from your Quinque, the damage is a d8.
  • As an action, you can force creatures within 30 feet to make a Dexterity saving throw, if they fail they take 4d8 piercing damage + your Dexterity modifier, if they succeed they take only half damage, if you are in the air, they carry out salvation. casts with disadvantage, and if a creature is knocked to the ground, it automatically loses its save and takes double damage. You can use this feature a number of times equal to your Constitution modifier, you regain all uses after a long rest.


Rinkaku
  • with an Additional action, 4 tentacles grow from your Quinque, (you can choose the number of tails you release) they have a range of 30 feet, they are like whips, each tentacle hits a creature of your choice that As you can see within the range , they inflict the damage already marked on the table, which will increase as you level up. All limbs hit simultaneously, and you can command them to hit one or more creatures. After (2) consecutive hits to a single target, you can move the target 5 feet further or closer to you. Every 2 consecutive hits after that adds an additional 5 feet you can move to your target (the tentacles are part of your attack action).
  • you gain +1 AC for activating this Quinque and ignore difficult terrain.
  • When you hit a creature, as a free action you can make the hit more powerful, dealing additional damage equal to your Constitution modifier + your level. You double this additional damage against objects and structures. You can use this ability a number of times equal to your Strength or Dexterity modifier, you regain all uses after a long rest.


You can use these examples to create your own quinque or take them and continue your adventure. Just remember to have fun in the process.


Kakuja Quinque
At level 7 your Quinqué evolves.Kakuja quinques are a special type of quinque created from ghouls that have cannibalized and evolved a mutated kagune, becoming a kakuja. It has been commonly shown to function as armor; protecting and enhancing the capabilities of the user by stimulating their body while equipped.

as an additional action you release your Kakuja, for 1 minute you gain the following benefits:

  • You have advantage on Strength checks and Constitutionchecks, and Strength saving throws and Constitution saving throws, and you have a +3 bonus to attack and damage rolls. This bonus increases to +4 at 14th level, and +6 at 16th level.
  • your critical range increases by 1.This bonus increases to 2 at 15th level.
  • You add your proficiency modifier to your AC.
  • Your movement speed increases by 10 feet and your attacks increase their range by 5 feet.

With this great power, there are also risks So far, it seems to not be sustainable for long since the quinque comes with the drawback of slowly biting into its user the longer it is maintained and feeds off the wearer's vigor in order to conserve energy.make a CR 15 Constitution saving throw as a fail you will take half the damage of the quinque on a success nothing happens. This damage cannot be reduced in any way.


Chimera
In rare cases, a quinque can also fuse from ghouls with chimera kagune or multiple kagunes. At level 10 you can have more than one kagune in your quinque and use it at the same time


substance Q
At level 15, After years of research the CCG has found a solution capable of neutralizing the abilities of a Ghoul, By imbuing your Quique with this substance for 1 minute you will be able to overcome any immunity or resistance of a Ghoul or similar creatures.


fatal blows
Your experience has made you become an expert in hitting the vital points of your enemies. At level 18, all hits that hit a Ghoul or similar creatures are critical


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