Ghost-Tiger Manticore (5e Creature)
Ghost-Tiger Manticore[edit]
Large monstrosity, chaotic neutral Armor Class 15 (natural armor)
Proficiency Bonus +3 Tail Spike Regrowth. The manticore has thirty-six tail spikes. Used spikes regrow when the manticore finishes a long rest. Innate Spellcasting. The manticore's innate spellcasting ability is Wisdom (spell save DC 12). The manticore can innately cast the following spells, requiring no material components: At will: darkness, faerie fire, invisibility ACTIONSMultiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes. Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage. If the manticore is in a moonfire rage, it deals an additional 5 (1d10) fire damage. Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage. If the manticore is in a moonfire rage, it deals an additional 5 (1d10) fire damage. Tail Spike. Ranged Weapon Attack: +8 to hit, range 100/200 ft., one target. Hit: 9 (1d8 + 5) piercing damage. If the manticore is in a moonfire rage, it deals an additional 5 (1d10) fire damage. BONUS ACTIONSMoonfire Rage (2/Day). The manticore enters a moonfire rage for 1 minute. While it is in a moonfire rage, a creature that touches the manticore or hits it with a melee attack takes 5 (1d10) radiant damage. Additionally, when the manticore hits with a weapon attack, the attack deals an extra 5 (1d10) radiant damage (included in the attack).
|
Ghost-tiger manticores are closely related to the more common manticores, which they greatly resemble, save for the namesake tiger stripes that glow with ethereal light. These stripes are said to be the source of the ghost-tigers' mystical powers, such as the ability to turn invisible. Ghost-tigers don't usually work together with their cousins, but when they do, a ghost-tiger usually takes the role of leader. |
Back to Main Page → 5e Homebrew → Creatures