Gestalt Lore (3.5e Variant Rule)
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Gestalt Lore (Int, Trained Only)[edit]
Check[edit]
You can use this skill to identify multiclass characters and monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD* 1.5 (Rounded up). A successful check allows you to remember a bit of useful information about that monster.
For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
A Gestalt Character in a non-gestalt Campaign must have maximum ranks (level +3) in this skill to continue advancing as Gestalt Character.
You can also use this skill to research Gestalt characters themselves, locating anyone nearby with such ability. Doing so takes 1d4 rounds.
Gestalt Lore | |
---|---|
Info | DC |
Determine if a Gestalt character has been in this location in the last week | 15, -1 per Lvl of the target |
Tell which way a Gestalt character you've found went | 20 |
Tell if a person is hiding their gestalt abilities | opposed bluff check |
Determine the exact ratio of class levels a person has | 20 + Character levels |
Action[edit]
Usually none or 1d4 rounds. In most cases, making a Gestalt Lore check doesn’t take an action—you simply know the answer or you don’t. Otherwise, you're searching the local area for any telltale signs and asking the locals if they saw anything odd.
Try Again[edit]
No and Yes. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place. Searching again, however, may reveal clues you missed before.
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