Gatling Gun (3.5e Equipment)

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Gatling Gun
Simple Two-Handed Projectile
Critical: 19-20/×2
Range Increment: 300 ft.
Type: Piercing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * * 1
Diminutive * * 3
Tiny * * 7
Small 1000 gp 1d8 297 lbs. 15
Medium 1000 gp 1d10 594 lbs. 30
Large 2000 gp 2d8 1188 lbs. 60
Huge 4000 gp 3d8 2376 lbs. 120
Gargantuan * * 240
Colossal * * 480
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The Gatling gun was invented by Richard J. Gatling, who wished to create a weapon that could supersede an entire squad, so that less soldiers would be necessary in an army and their exposure to danger would be reduced.

A Gatling gun is a siege engine, not a weapon. A Gatling gun must be mounted on an artillery cart or a stationary support to be fired. The device and cart together are one size category larger than the intended operator, for whom the sizes are listed. A Gatling gun is usually pulled around on its cart rather than carried, but can be carried (but not fired) in a pinch. A Gatling gun is fired by turning its crank. A Gatling gun is listed as a simple weapon because all that is required to use it is to aim and turn the crank. The operator must know this to use it.

A Gatling gun can make a number of attacks per round equal to 2 + its operator's Strength score as a full-round action, or half its operator's strength score as a standard action. Each sequential attack takes a cumulative -1 penalty on its attack roll. All attacks must be made within a 90-degree cone, and the gun may turn in only one direction while firing. (So the gun could attack target A a number of times, then attack target B a number of times, but could not then turn to hit target A again.) Firing a Gatling gun always provokes an Attack of Opportunity.

A Gatling gun's cartridges are waterproof and self-contained, so it can fire when wet. It may be fired underwater, but the number of attacks that may be made per round is halved, the penalty for each subsequent attack increases to -2, and its range increment decreases to 5 feet. A Gatling gun can be used in the absence of air.

Reloading a Gatling gun is a move-equivalent action. A Gatling gun is reloaded either by pouring ammunition into a hopper attached to the feed, which does not interfere with firing during that round, or by removing whatever is attached to the feed and attaching a magazine, which prevents the gun from firing during that round. A hopper or magazine without cartridges is cheap: only 1 sp. Each cartridge costs 1 gp. A magazine can hold 120 cartridges, while a hopper can hold 30.

A Gatling gun's bullets do piercing damage. They are usually made of lead (hardness 7).

A Gatling gun's magical enhancements cost 10 times what they would normally cost.

After 1 round of firing black-powder (the default) rounds, a cloud of thick smoke is visible at the gun's location, making it very obvious (DC 0 Spot check, before applying distance modification) and makes ranged attacks going through that square take a -1 circumstance penalty. This smoke dissipates after 1d6 rounds in light wind, after 1d4 rounds in moderate wind, or after 1 round in strong wind or stronger.

Gatling Gun Material Enhancements
Material Average Masterwork1 Hardness hp Special
Steel 1000 gp 1,300 gp 10 30
Adamantine 4,000 gp 20 40
Deep Crystal 2,000 gp 10 30 Psionic
Mundane Crystal 1,300 gp 8 25 No rusting, not metal
Darkwood n/a n/a n/a
Iron, Cold 2,000 gp 2,300 gp 10 30 Magical enchantments cost an additional 2,000 gp.
Mithral 10,000 gp 15 30 1/2 weight
Silver, Alchemical 1,180 gp 1,480 gp 8 10 −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Table: Bullet Material Enhancements[edit]
Substance Hardness Cost per cartridge Special
Lead 7 1 gp -
Alchemical silver 8 20 gp -1 damage
Stone 8 1 gp -
Mundane crystal 8 3 gp No rusting, not metal
Iron or steel 10 2 gp -
Cold iron 10 4 gp Magical enhancements cost an additional 80 GP
Deep crystal 10 140 gp Psionic
Mithral 15 440 gp 1/2 weight
Adamantine 20 540 gp Ignores hardness less than 20

Several material changes may be made to the composition of the cartridge or the gunpowder used. Changes to powder may stack with changes to cartridge material.

Table: Cartridge Material Enhancements[edit]
Modification Change in cost Change in Craft DC Special
Smokeless powder +5 sp +2 Prevents smoke, range increment +20 ft.
Iron cartridge -5 sp -1 Become useless in water or if dropped
Potassium paper cartridge +5 sp +1 Doesn't leave empty cartridges

Bullet prices are given for single cartridges, rather than lots of 10. Cartridges are bought one at a time. Firing a bullet from a gun made of a material with lower hardness than the bullet will cause the bullet's damage to also be dealt to the gun, regardless of whether the bullet hits.


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