Gatling Gun (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | * | — | * | 1 | |||||||
Diminutive | * | — | * | 3 | |||||||
Tiny | * | — | * | 7 | |||||||
Small | 1000 gp | 1d8 | 297 lbs. | 15 | |||||||
Medium | 1000 gp | 1d10 | 594 lbs. | 30 | |||||||
Large | 2000 gp | 2d8 | 1188 lbs. | 60 | |||||||
Huge | 4000 gp | 3d8 | 2376 lbs. | 120 | |||||||
Gargantuan | * | — | * | 240 | |||||||
Colossal | * | — | * | 480 | |||||||
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The Gatling gun was invented by Richard J. Gatling, who wished to create a weapon that could supersede an entire squad, so that less soldiers would be necessary in an army and their exposure to danger would be reduced.
A Gatling gun is a siege engine, not a weapon. A Gatling gun must be mounted on an artillery cart or a stationary support to be fired. The device and cart together are one size category larger than the intended operator, for whom the sizes are listed. A Gatling gun is usually pulled around on its cart rather than carried, but can be carried (but not fired) in a pinch. A Gatling gun is fired by turning its crank. A Gatling gun is listed as a simple weapon because all that is required to use it is to aim and turn the crank. The operator must know this to use it.
A Gatling gun can make a number of attacks per round equal to 2 + its operator's Strength score as a full-round action, or half its operator's strength score as a standard action. Each sequential attack takes a cumulative -1 penalty on its attack roll. All attacks must be made within a 90-degree cone, and the gun may turn in only one direction while firing. (So the gun could attack target A a number of times, then attack target B a number of times, but could not then turn to hit target A again.) Firing a Gatling gun always provokes an Attack of Opportunity.
A Gatling gun's cartridges are waterproof and self-contained, so it can fire when wet. It may be fired underwater, but the number of attacks that may be made per round is halved, the penalty for each subsequent attack increases to -2, and its range increment decreases to 5 feet. A Gatling gun can be used in the absence of air.
Reloading a Gatling gun is a move-equivalent action. A Gatling gun is reloaded either by pouring ammunition into a hopper attached to the feed, which does not interfere with firing during that round, or by removing whatever is attached to the feed and attaching a magazine, which prevents the gun from firing during that round. A hopper or magazine without cartridges is cheap: only 1 sp. Each cartridge costs 1 gp. A magazine can hold 120 cartridges, while a hopper can hold 30.
A Gatling gun's bullets do piercing damage. They are usually made of lead (hardness 7).
A Gatling gun's magical enhancements cost 10 times what they would normally cost.
After 1 round of firing black-powder (the default) rounds, a cloud of thick smoke is visible at the gun's location, making it very obvious (DC 0 Spot check, before applying distance modification) and makes ranged attacks going through that square take a -1 circumstance penalty. This smoke dissipates after 1d6 rounds in light wind, after 1d4 rounds in moderate wind, or after 1 round in strong wind or stronger.
Material | Average | Masterwork1 | Hardness | hp | Special |
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Steel | 1000 gp | 1,300 gp | 10 | 30 | — |
Adamantine | — | 4,000 gp | 20 | 40 | — |
Deep Crystal | — | 2,000 gp | 10 | 30 | Psionic |
Mundane Crystal | — | 1,300 gp | 8 | 25 | No rusting, not metal |
Darkwood | — | n/a | n/a | n/a | — |
Iron, Cold | 2,000 gp | 2,300 gp | 10 | 30 | Magical enchantments cost an additional 2,000 gp. |
Mithral | — | 10,000 gp | 15 | 30 | 1/2 weight |
Silver, Alchemical | 1,180 gp | 1,480 gp | 8 | 10 | −1 damage |
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Substance | Hardness | Cost per cartridge | Special |
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Lead | 7 | 1 gp | - |
Alchemical silver | 8 | 20 gp | -1 damage |
Stone | 8 | 1 gp | - |
Mundane crystal | 8 | 3 gp | No rusting, not metal |
Iron or steel | 10 | 2 gp | - |
Cold iron | 10 | 4 gp | Magical enhancements cost an additional 80 GP |
Deep crystal | 10 | 140 gp | Psionic |
Mithral | 15 | 440 gp | 1/2 weight |
Adamantine | 20 | 540 gp | Ignores hardness less than 20 |
Several material changes may be made to the composition of the cartridge or the gunpowder used. Changes to powder may stack with changes to cartridge material.
Modification | Change in cost | Change in Craft DC | Special |
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Smokeless powder | +5 sp | +2 | Prevents smoke, range increment +20 ft. |
Iron cartridge | -5 sp | -1 | Become useless in water or if dropped |
Potassium paper cartridge | +5 sp | +1 | Doesn't leave empty cartridges |
Bullet prices are given for single cartridges, rather than lots of 10. Cartridges are bought one at a time. Firing a bullet from a gun made of a material with lower hardness than the bullet will cause the bullet's damage to also be dealt to the gun, regardless of whether the bullet hits.
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