Garotte, Variant (3.5e Equipment)

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Garotte
Exotic Two-Handed
Critical:
Range Increment:
Type: Slashing
Hardness:
Size Cost1 Damage Weight1 hp
Fine * *
Diminutive * *
Tiny * *
Small 1 gp see text
Medium 1 gp see text
Large 2 gp see text
Huge * *
Gargantuan * *
Colossal * *
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

To use a garotte, go behind a target. Make a melee attack, as normal. If successful, you wrap the garotte around the enemy's neck. A DC 15 Strength or Dexterity check collapses the target's windpipe, nauseaing them for 2 rounds. If you succeed on a grapple check against that creature, the creature is unconcious for 2 rounds, plus however long you grapple them. Alternatively, you can break off the garotte. This does not allow you to make a grapple, but deals 1d6 damage/round for 5 rounds after.



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