Garotte, Variant (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | * | * | — | ||||||||
Diminutive | * | * | — | ||||||||
Tiny | * | * | — | ||||||||
Small | 1 gp | see text | — | ||||||||
Medium | 1 gp | see text | |||||||||
Large | 2 gp | see text | — | ||||||||
Huge | * | * | — | ||||||||
Gargantuan | * | * | — | ||||||||
Colossal | * | * | — | ||||||||
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To use a garotte, go behind a target. Make a melee attack, as normal. If successful, you wrap the garotte around the enemy's neck. A DC 15 Strength or Dexterity check collapses the target's windpipe, nauseaing them for 2 rounds. If you succeed on a grapple check against that creature, the creature is unconcious for 2 rounds, plus however long you grapple them. Alternatively, you can break off the garotte. This does not allow you to make a grapple, but deals 1d6 damage/round for 5 rounds after.
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