Galvanist (5e Creature)

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Galvanist[edit]

Medium humanoid (any race), any alignment


Armor Class 13 (leather armor)
Hit Points 44 (8d8 + 8)
Speed 30 ft.


STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 16 (+3) 12 (+1) 10 (+0)

Saving Throws Dex +4, Int +5
Skills Arcana +5, Medicine +5, Perception +3
Proficiency Bonus +2
Damage Resistances lightning
Senses passive Perception 13
Languages any two languages
Challenge 2 (450 XP)


Animating Lightning. If the galvanist would deal lightning damage to a creature, it can choose to deal no damage to that creature, and for the creature to regain hit points equal to the lightning damage it would have dealt.

ACTIONS

Electrogauntlet. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage and 4 (1d8) lightning damage.

Galvanic Shock. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 9 (2d8) lightning damage.

Galvanic Overload (Recharge 6). The galvanist uses one of the following galvanic overloads:

Electrolysis. The galvanist launches a bolt of lightning in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 11 (2d10) lightning damage on a failed save, or half as much damage on a successful one.
Electrotherapy. The galvanist touches another creature, delivering a lifesaving shock. The target regains 9 (2d8) hit points. If the target has 0 hit points or is dead and died within the last minute, it regains 18 (4d8) hit points instead and is restored to life.


Fools see only danger in storms. A genius such as myself sees only opportunity.
—Doctor Noszoc Ravdogen, pioneering necro-galvanist

Masters of harnessed lightning, galvanists have crafted a variety of devices powered by and capable of unleashing overwhelming electrical energy. They have intimate knowledge of anatomy and physiology and know exactly where and how to deliver their lightning bolts, ensuring maximally effective healing or damage. In battle, galvanists prefer to avoid danger, using their skills to attack foes from a distance and keep their allies in fighting shape.
Some galvanists, unsatisfied with merely restoring life, set out to create it themselves. Calling themselves necro-galvanists, they stitch together corpses and bolt electrically-conductive apparatuses into their twisted creations (consider using a flesh golem or some variety of zombie to represent a necro-galvanist's creation).

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