Gallop Cantrip (3.5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Gallop Cantrip
Evocation [Causes a riding animal to gallop for a bit]
Level: Bard 0 Sor 0 Wiz 0 Clr 0 Dru 0
Components: V S
Casting time: 1 Swift Action
Range: 25 Feet
Target: 1 Creature
Duration: Instantaneous
Saving Throw: Will Negates
Spell Resistance: Yes


The caster using this cantrip can give a creature within 10 feet (usually a mount) a sudden burst of speed that doubles the creature's land-based movement rate for one round. The movement is arrow-straight, though a saving throw vs. spell with a +3 bonus is allowed to avoid an obstacle such as a snare, pit, or precipice, if the creature or its rider knows the obstacle is there. Lame or exhausted creatures might require a system shock check for survival if the DM decides this is appropriate. Unwilling creatures with more than animal intelligence receive a saving throw vs. spell to negate the effect.

The verbal component is a soft kissing or clucking sound, while the caster points in the direction of movement (impossible directions, such as straight up, negate the cantrip).