Galerog (5e Creature)

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Galerog[edit]

Large aberration, chaotic evil


Armor Class 16 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 40 ft., swim 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 14 (+2) 8 (-1) 9 (-1) 5 (-3)

Saving Throws Con +4
Skills Perception +1, Stealth +4
Proficiency Bonus +2
Damage Resistances necrotic, psychic
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Languages understands Common but can't speak
Challenge 4 (1,100 XP)


Amorphous. The galerog can move through a space as narrow as 1 inch wide without squeezing.

Amphibious. The galerog can breathe air and water.

Surprise Attack. If the galerog surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

ACTIONS

Multiattack. The galerog makes two attacks: one with its bite and one with its slam.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing damage.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage.


The galerog is a predator originally made via a clone spell gone wrong. First used as a weapon of war to slide past enemy lines. Now the wars have been fought and many executed the few that have yet to be caught and killed roam the land hunting anything it can catch. Favoring surprise tactics it utilizes either closed doors or water to sneak up on enemies before being seen.

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