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Waist Slot[edit]
Waist slot items are either belts, or gadgets that clip onto a belt. Many of these gadgets are energy shields, which provide a regenerating source of temporary hit points - often a requirement for surviving the high-energy battlefields of the future. Here they are presented with a weakness to electric damage, but this may vary from campaign to campaign.
Simple Waist Slot
|
Level
|
Cost
|
Weight
|
Benefit
|
Energy Shield, Simple 1 |
1
|
25
|
2
|
Provides 1 temporary hit point at the beginning of each encounter. Electric damage counts double against these temporary hit points.
|
Energy Shield, Simple 4 |
4
|
44
|
2
|
Provides 4 temporary hit points at the beginning of each encounter. Electric damage counts double against these temporary hit points.
|
Energy Shield, Simple 7 |
7
|
75
|
2
|
Provides 7 temporary hit points at the beginning of each encounter. Electric damage counts double against these temporary hit points.
|
Average Waist Slot
|
Level
|
Cost
|
Weight
|
Benefit
|
Energy Shield, Fast Charge 2 |
2
|
125
|
2
|
Provides 2 temporary hit points at the beginning of each encounter and when you take a second wind. Electric damage counts double against these temporary hit points.
|
Energy Shield, Fast Charge 5 |
5
|
200
|
2
|
Provides 5 temporary hit points at the beginning of each encounter and when you take a second wind. Electric damage counts double against these temporary hit points.
|
Energy Shield, Fast Charge 8 |
8
|
350
|
2
|
Provides 8 temporary hit points at the beginning of each encounter and when you take a second wind. Electric damage counts double against these temporary hit points.
|
Advanced Waist Slot
|
Level
|
Cost
|
Weight
|
Benefit
|
Energy Shield, Turtle 3 |
3
|
300
|
2
|
Provides 9 temporary hit points at the beginning of each encounter. Electric damage counts double against these temporary hit points.
|
Energy Shield, Turtle 6 |
6
|
500
|
2
|
Provides 18 temporary hit points at the beginning of each encounter. Electric damage counts double against these temporary hit points.
|
Energy Shield, Turtle 9 |
9
|
800
|
2
|
Provides 27 temporary hit points at the beginning of each encounter. Electric damage counts double against these temporary hit points.
|