Future (4e Sourcebook)/Equipment/Neck

From D&D Wiki
Jump to navigation Jump to search

Back to Equipment

Neck Slot[edit]

Most neck slot items in 4e Future are backpack-style equipment.

Simple Neck Slot Level Cost Weight Benefit
Frame Pack 1 25 4 Carries up to 40 lb of small items.
Jump Pack 3 38 6 Grants a +5 bonus to Athletics checks made to jump.
Jump Pack, Improved 8 88 6 Grants a +10 bonus to Athletics checks made to jump.
Average Neck Slot Level Cost Weight Benefit
Ammo Pack 10 10 500 12 When you attack with weapons that use ammunition, you do not run out of ammo until you attack more than twice (rather than more than once) in an encounter, providing the weapons you attack with are Level 10 or less.
Ammo Pack 2 2 125 20 When you attack with weapons that use ammunition, you do not run out of ammo until you attack more than twice (rather than more than once) in an encounter, providing the weapons you attack with are Level 2 or less.
Ammo Pack 4 4 175 18 When you attack with weapons that use ammunition, you do not run out of ammo until you attack more than twice (rather than more than once) in an encounter, providing the weapons you attack with are Level 4 or less.
Ammo Pack 6 6 250 16 When you attack with weapons that use ammunition, you do not run out of ammo until you attack more than twice (rather than more than once) in an encounter, providing the weapons you attack with are Level 6 or less.
Jet Pack 4 175 12 As a move action you may move vertically upwards 20 feet. You may jump down from (but not fall from) a height of 20 feet or less, land standing, and take no falling damage.
Jet Pack, Improved 9 400 12 As a move action you may move vertically upwards 40 feet. You may jump down from (but not fall from) a height of 40 feet or less, land standing, and take no falling damage.
Recon Pack 2 125 5 Several minor utilities that are useful for civilian or military recon tasks.
Average Neck Slot Level Cost Weight Benefit