Fusions

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: This isn't a skill. Skills are things like Perception or Stealth, while this appears to be a class feature. 05:16, 17 May 2024 (MDT)


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Fusions[edit]

NOTE: This is only avaible to the Fusionist class. They are divivded by Light and Dark for good and evil charaters, and roles like. Below are the Fusions.

Inspiring Strike Alignment: Light Role: Support Rank: Basic Weapon: Melee Effect: Deal an extra 1d6 damage. If you deal a critical hit, a paladin can make a bonus attack against the creature you hit.

Survivor Alignment: Light Role: Support Rank: Special Effect: Deal a extra 1d10 damage. You recover temporally hit points equal to the original and extra damage

Paladin Valor Alignment: Light Role: Support Rank: Leader Effect: All Paladins in your party Gain a bonus to their AC equal to your Wisdom Modifier

Superior Riptose Alignment: Light Role: Support Rank: Unique Weapon: Melee Effect: If you score a critical hit, role a d20. If you roll above the damage you dealt, you stun the creature you hit.

Quick Shot Alignment: Light Role: Support Rank: Basic Weapon: Range Effect: Deal an extra 1d6 damage.

It's A Trap! Alignment: Light Role: Support Rank: Special Effect: Dispel all negative conditions of your allies

Tactical Genius Alignment: Light Role: Support Rank: Special Effect: Grant each ally tactical genius effect Tactical Genius: First person to use a 3rd or higher level spell slot recover all their health. Everyone else gains half their health

Rogue Coordination Alignment: Light Role: Support Rank: Leader Effect: All Rogues in your party gain 25 more ft of speed.

Unfinished Business Alignment: Dark Role: Support Rank: Basic Effect: Deal an extra 1d6 lighting damage. If on a critical hit, they are stunned for 3 turns

Net Positive Alignment: Dark Role: Support Rank: Special Effect: Disable negative effects on yourself, deal 1d4 lighting damage, and restrain target.

Feared Tactician Alignment: Dark Role: Support Rank: Leader Effect: +10 ft of speed and a bonus to AC equal to your wisdom modifier to each NE ally.

I Smell Fear. And It Smells Good. Alignment: Dark Role: Support Rank: Special Effect: At the start of the encounter, you lose all speed, divide it by ten, and add that total to your Ac. The first time each enemy is hit, they gain the Frightened effect towards you.

Focused Slash Alignment: Light Role: Attacker Rank: Basic Weapon: Melee Effect: Deal a extra 1d6 damage and disable all advantages on them.

Protective Maneuver Alignment: Light Role: Attacker Rank: Special Weapon: Melee Effect: Deal an extra 1d6 damage to the enemy. All Party memeber recover hit points equal to half the damage dealt.

Quick Steps Alignment: Light Role: Attacker Rank: Leader Effect: Paladin and Warlock allies gain extra speed equal to your wisdom modifier times 10

Cruel Strike Alignment: Dark Role: Support Rank: Basic Weapon: Melee Effect: Deal an extra 2d6 damage.

Strike Fear Alignment: Dark Role: Support Rank: Special Effect: Warlock Party members and you gain temporally hit points equal to your proficiency bonus times your level

Endless Wrath Alignment: Dark Role: Support Rank: Special Weapon: Melee Effect: Deal a extra 2d8 damage

Rampage Alignment: Dark Role: Support Rank: Unique Effect: Whenever a Party Member drops to 0 hp, You take a reaction and a bonus action against the person who dealt the blow.

Invigorating Strike Alignment: Light Role: Healer Rank: Basic Effect: If you score a critical hit, roll a d20. If it is above the damage you dealt, all party memeber gain temporally hit point equal to half the damage you dealt.

Ki Healer Alignment: Light Role: Healer Rank: Special Effect: All Party Memebrs are healed to their hit point max. Unconcouis Party Members are concouis.

No One Left Behind Alignment: Light Role: Healer Rank: Leader Effect: Paladin allies gain temporally hit points equal to your proficiency bonus times your class level. In addition, whenever a paladin ally starts their turn and is below half of their hit points, they gain a number of hit points to get them to half your hit points.

Paladin Assualt Alignment: Light Role: Tank Rank: Basic Weapon: Melee Effect: Deal a extra 1d10 radiant damage

Rally Alignment: Light Role: Support Rank: Special Effect: You attack. If you hit or miss, one ally attacks the same person. If you score a critical hit, 2 allies attacks the samje creature.

Subvert Defense Alignment: Light Role: Tank Rank: Special Effect: You deal 1d10 force damage and the target is prone

Unload Alignment: Light Role: Tank Rank: Special Weapon: Firearm Effect: Deal an extra 1d8 damage. If there is a monk in the Party then makes an attack against the creature you hit.

Dauntless Courage Alignment: Light Role: Tank Rank: Unique Effect: Whenever you deal a critical hit, you gain temporally hit points equal to half that damage. Every monk in the party also gets these hit points.

Crippling Strike Alignment: Light Role: Attacker Rank: Special Effect: Dispel all advantages and temp. hit points. In addition, stun them for 2 rounds

Stronger Together Alignment: Light Role: Attacker Rank: Unique Effect: All fighters at the start of the encounter gain an AC bonus equal to your wisdom modifier. In addition, whenever you or a fighter scores a critical hit, all fighters and you make attack rolls against the targeted creature.

Spotter Alignment: Light Role: Support Rank: Special Effect: Choose a hostile creature. Their speed is reduced to 0, they gain disadvantage on stealth checks, and can't go invisible.

Overwhelming Firepower Alignment: Dark Role: Attacker Rank: Special Weapon: firearm Effect: Roll an attack roll against all hostile creatures within range.

I like a Challenge Alignment: Dark Role: Attacker Rank: Unique Effect: Deal a extra 1d12 damage against creatures who have disadvantage and advantage.

Infiltrator Alignment: Light Role: Attacker Rank: Unique Effect: While hidden, you have advantage on attack rolls and whenever you hit, its a critical hit.

Ki Barrier Alignment: Light Role: Support Rank: Special Effect: Grant a bonus to Ac to your party members equal to your wisdom modifier+your proficiency bonus.

Strength of Purpose Alignment: Light Role: Attacker Rank: Special Effect: Deal extra 1d10 damage. In addition, if their are any Gunslingers in the party, they make a attack against the person you hit.

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