Furgon (5e Creature)
Furgon[edit]
Large monstrosity, chaotic good Armor Class 16 (natural armour)
Saving Throws Con +7, Wis +6 Innate Spellcasting. The furgon's Innate Spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: druidcraft, resistance, thorn whip Enrage When a furgon witnesses a creature incapacitate an ally, it becomes enraged. While enraged it is unable to cast spells for 1 minute, at which point the rage ends, or until the conflict is over. While enraged, the furgon gains advantage on weapon attack rolls and Strength checks, and its weapon attacks deal an extra 3 (1d6) damage. Speak with Beasts and Plants The furgon can communicate with beasts and plants as if they shared a language. ACTIONSMultiattack. The furgon makes two claw attacks. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage.
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Fairly large, covered in silver fur and bright blue eyes. Furgons are almost bear-sized creatures with wolfish heads and big, human arms with extendable claws, and aren't what most people would call a cuddly forest creature, but the opposite could not be more true. Furgons love animals and plants, and packs of them, called Councils, which usually travel in groups of three, will often settle in a quiet forest and spend most, if not all of their lives, tending to plants and taking care of animals. These creatures are also fairly intelligent, and often make deals with druids and rangers, as they are inherently magical and connect directly to the natural magic around them. They will usually agree to allow humans passage through certain areas of the forest, and will work with druids to keep threats away. |
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