Fungal Grick (5e Creature)

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Fungal Grick[edit]

Large aberration, neutral


Armor Class 16 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 30 ft., climb 15 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 3 (-4) 14 (+2) 7 (-2)

Proficiency Bonus +3
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Senses tremorsense 60 ft., passive Perception 12
Languages
Challenge 5 (1,800 XP)


Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

False Appearance. While the Fungal Grick remains motionless on the ceiling. It is indistinguishable from a normal stalactite.

spider climb. The Fungal grick can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

Multiattack. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.

Tentacles. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 3) slashing damage.

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Drop. Melee Weapon Attack: +5 to hit, one creature directly underneath the Fungal Grick., Hit: 3 (1d6) piercing damage per 10 feet fallen, up to 21 (6d6) piercing damage. Miss: The Fungal grick takes half the normal damage for the distance fallen.

Pacifying spores. (Recharge 5-6) The Fungal Grick ejects spores from the porous mushrooms on it's back in a ten foot radius around itself. The targets must succeeded on a constitution save DC. 14 or be stunned for 1 minute. The target can repeat the saving throw at the end of it's turns, ending the effect with a success on it's self.


These fungus-encrusted gricks prefer to hide in loose soil like sand or dung and surprise their foes from underneath. They are covered in strange parasitical fungi that seem to make them more powerful.

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