Fulgur Thunder Priest (5e Creature)
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Fulgur Thunder Priest
Medium humanoid (fulgur), lawful good
Innate Spellcasting. The fulgur's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
Cantrips (at will): light, resistance, sacred flame, thaumaturgy
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands, plus 4 (1d8) lightning or thunder damage (fulgur's choice).
Light Hammer. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage, plus 4 (1d8) lightning or thunder damage (fulgur's choice).
Thunderous Rebuke. When a creature within 5 feet of the fulgur that it can see hits it with an attack, it can cause the creature to make a DC 14 Dexterity saving throw. The creature takes 9 (2d8) lightning or thunder damage (fulgur's choice) on a failed save, or half as much damage on a successful one.
Many fulgurs dedicate themselves to their avian gods and receive divine magic in return. Clad in ceremonial helmets reminiscent of bird heads and cloaks covered in feathery designs, fulgur thunder priests support their allies with magic, and those that seek to single out the thunder priest are flung aside. The devotion of a fulgur thunder priest also enhances its own innate magic, allowing it to hurl bolts of lightning and conjure thick clouds of fog.