Frost Walker (5e Creature)
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Frost Walker[edit]
Large elemental, neutral evil Armor Class 16 (natural armor)
Saving Throws Dex +3, Con +4 Frosted Weapons. When the frost walker hits with any melee weapon, the weapon deals an extra 3 (1d6) cold damage (included in the attack). ACTIONSMultiattack. The frost walker makes three attacks: two with its slam and one with its freeze. Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and 3 (1d6) cold damage. Freeze. Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 10 (2d6 + 3) cold damage and the target must succeed on a DC 15 Constitution saving throw or have its movement speed reduced by 10 feet for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. BONUS ACTIONSUncanny Action. The frost walker takes Dash or Disengage action.
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