Frost Giant Malevolent (5e Creature)

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Frost Giant Malevolent[edit]

Huge giant, chaotic evil

Armor Class 18 (plate)
Hit Points 200 (16d12 + 96)
Speed 40 ft.

25 (+7) 11 (+0) 23 (+6) 11 (+0) 12 (+1) 16 (+3)

Saving Throws Con +10, Wis +5, Cha +7
Skills Athletics +11, Perception +5, Religion +4
Damage Immunities cold
Senses passive Perception 15
Languages Abyssal, Common, Giant
Challenge 10 (5,900 XP)

Aura of Hate. Fiends and undead within 30 feet of the giant gain a +3 bonus to damage rolls.

Spellcasting. The giant is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following paladin spells prepared:

1st level (4 slots): bane, compelled duel, thunderous smite
2nd level (3 slots): hold person (can target giants as well as humanoids), spiritual weapon
3rd level (2 slots): blinding smite, dispel magic

Unholy Smite. The giant's melee weapons deal an additional 4 (1d8) necrotic damage (included in the attack).


Multiattack. The giant makes three melee weapon attacks or two ranged attacks.

Greataxe. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage plus 4 (1d8) necrotic damage.

Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

A frost giant malevolent is a frost giant warrior dedicated to an evil god or vile fiend. As a reward for the giant's servitude, it gains magical power. Every strike from its mighty axe withers its foes, body and soul and its presence bolsters the fiends and undead that it so commonly fights alongside.
Other frost giants view the malevolent with a mixture of fear and awe. Although the malevolent can use magic, seen by other frost giants as a tool of weaklings and cowards who fear battle, it is nonetheless a formidable opponent even without its spells.

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