Frost Giant Malevolent (5e Creature)
Frost Giant Malevolent[edit]
Huge giant, chaotic evil Armor Class 18 (plate)
Saving Throws Con +10, Wis +5, Cha +7 Amphibious. The giant can breathe air and water. Aura of Hate. Fiends and undead within 30 feet of the giant gain a +3 bonus to damage rolls. Immutable Form. The giant is immune to any spell or effect that would alter its form. Magic Resistance. The giant has advantage on saving throws against spells and other magical effects. Spellcasting. The giant is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following paladin spells prepared: 1st level (4 slots): bane, compelled duel, thunderous smite Unholy Smite. The giant's melee weapons attacks are magical and deal an additional 4 (1d8) necrotic damage on a hit(included in the attack). ACTIONSMultiattack. The giant makes three melee weapon attacks or two ranged attacks. Greataxe. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage plus 4 (1d8) necrotic damage. Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage. Smite (Recharge 5-6). The giant can replace one of its melee weapon attack with one of the following effects:
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A frost giant malevolent is a frost giant warrior dedicated to an evil god or vile fiend. As a reward for the giant's servitude, it gains magical power. Every strike from its mighty axe withers its foes, body and soul and its presence bolsters the fiends and undead that it so commonly fights alongside. |
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