Frost Giant Malevolent (5e Creature)

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Frost Giant Malevolent[edit]

Huge giant, chaotic evil


Armor Class 18 (plate)
Hit Points 200 (16d12 + 96)
Speed 40 ft., swim 40 ft.


STR DEX CON INT WIS CHA
25 (+7) 11 (+0) 23 (+6) 11 (+0) 12 (+1) 16 (+3)

Saving Throws Con +10, Wis +5, Cha +7
Skills Athletics +11, Perception +5, Religion +4
Proficiency Bonus +4
Damage Immunities cold
Senses passive Perception 15
Languages Abyssal, Common, Giant
Challenge 12 (8,400 XP)


Amphibious. The giant can breathe air and water.

Aura of Hate. Fiends and undead within 30 feet of the giant gain a +3 bonus to damage rolls.

Immutable Form. The giant is immune to any spell or effect that would alter its form.

Magic Resistance. The giant has advantage on saving throws against spells and other magical effects.

Spellcasting. The giant is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following paladin spells prepared:

1st level (4 slots): bane, compelled duel, thunderous smite
2nd level (3 slots): hold person (can target giants as well as humanoids), spiritual weapon
3rd level (2 slots): blinding smite, dispel magic

Unholy Smite. The giant's melee weapons attacks are magical and deal an additional 4 (1d8) necrotic damage on a hit(included in the attack).

ACTIONS

Multiattack. The giant makes three melee weapon attacks or two ranged attacks.

Greataxe. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage plus 4 (1d8) necrotic damage.

Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Smite (Recharge 5-6). The giant can replace one of its melee weapon attack with one of the following effects:

  • Frostburst: The giant creates a 60 feet cone in front of it. Every creature within the cone must make a DC 15 Dexterity saving throw, taking 28 (8d6) cold damage on a failed save, or half as much damage on a successful one.
  • Slow: The giant targets one or more creatures it can see within 10 feet of it. Each target must make a DC 15 Wisdom saving throw against this spell. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


A frost giant malevolent is a frost giant warrior dedicated to an evil god or vile fiend. As a reward for the giant's servitude, it gains magical power. Every strike from its mighty axe withers its foes, body and soul and its presence bolsters the fiends and undead that it so commonly fights alongside.
Other frost giants view the malevolent with a mixture of fear and awe. Although the malevolent can use magic, seen by other frost giants as a tool of weaklings and cowards who fear battle, it is nonetheless a formidable opponent even without its spells.

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