Frost Giant Aptrgangr (5e Creature)
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Frost Giant Aptrgangr[edit]
Huge undead, neutral evil Armor Class 17 (splint)
Saving Throws Con +10, Wis +7, Cha +6 Blizzard Aura. Unless the giant is incapacitated, the air in a 30-foot area around it is lightly obscured by constant winds and snowfall. The giant can end the blizzard or start it again at any time (no action required). At the start of each of the giant's turns while the blizzard is active, each creature within 5 feet of it takes 10 (3d6) cold damage. Undead Fortitude. If damage reduces the giant to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the giant drops to 1 hit point instead. ACTIONSMultiattack. The giant makes two greataxe attacks. Greataxe. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage or 29 (3d12 + 1d6 + 6) slashing damage to a creature with the giant's hunter's mark. Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage or 31 (4d10 + 1d6 + 6) bludgeoning damage to a creature with the giant's hunter's mark. BONUS ACTIONSArisen Vengeance. The giant casts hunter's mark as a 5th-level spell. Wisdom is its spellcasting ability.
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When a slain frost giant is brought into undeath, the giant may rise as a frost giant aptrgangr instead of the intended undead. An aptrgangr stands at the heart of a constantly raging blizzard and can freeze enemies solid just by standing near them. Undead Nature. A frost giant aptrgangr doesn't require air, food, drink, or sleep. |
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