Frog (3.5e Creature)
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Frog | |
---|---|
Size/Type: | Fine Animal |
Hit Dice: | 1/4d8 (1 hp) |
Initiative: | +3 |
Speed: | 5 ft. (1 squares), climb 5 ft. |
Armor Class: | 21 (+8 size, +3 Dex), touch 21, flat-footed 18 |
Base Attack/Grapple: | +0/–21 |
Attack: | — |
Full Attack: | — |
Space/Reach: | 1/2 ft./0 ft. |
Special Attacks: | — |
Special Qualities: | Amphibious, great leap, low-light vision |
Saves: | Fort +0, Ref +5, Will +1 |
Abilities: | Str 1, Dex 17, Con 10, Int 1, Wis 13, Cha 6 |
Skills: | Climb +12, Hide +20, Jump –7, Listen +3, Spot +3 |
Feats: | Alertness |
Environment: | Warm forests |
Organization: | Solitary, pair, or bunch (2–5) |
Challenge Rating: | 1/10 |
Treasure: | None |
Alignment: | Always true neutral |
Advancement: | — |
Level Adjustment: | — |
This small, bright green amphibian sits near a small puddle. As it notices you, it quickly leaps into the water.
These statistics describe a small frog about 2–5 inches in length such as a tree frog or a leopard frog. They feed off of small insects.
Combat[edit]
Frogs hide from any potential threat. If discovered, they will attempt to run until they can hide again.
Great Leap (Ex): Frogs possess incredibly powerful hind legs that allow them to make Jump checks without getting a running start at no penalty.
Skills: Frogs have a +8 racial bonus on Climb and Jump checks. Frogs can always choose to take 10 on a Climb or Jump check, even if rushed or threatened. A frog uses its Dexterity modifier instead of its Strength modifier for Climb checks.
Frogs as Familiars[edit]
A frog may be selected as a familiar. The master of a frog familiar can hold his breath underwater for a number of rounds equal to four times his Constitution score (rather than the usual two times his Constitution score).
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