Fragile Body (5e Subclass)
Fragile Body[edit]
Sorcerer Subclass
Sorcerers of this origin are cursed. This curse prevents them from being anywhere near healthy, so they always are in a weakened state. However, this curse also grants them unmatched power, unleashing spells that are marginally more destructive than the usual spellcaster.
- Weakened Body
Your curse debilitates your heartiness, causing you to be weaker than most. At 1st level, your hit point maximum decreases by 1 and decreases by 1 again whenever you gain a level in this class. The minimum amount of hit points you can gain from leveling up is 1.
- Powerful Spells
When you choose this sorcerous origin at 1st level, you gain the ability to increase your spells’ destructiveness. Whenever you cast a spell of 1st level or higher that damages a creature, you can choose to add one extra damage die to the spell’s damage roll. The new damage dice cannot be rerolled by using the “Empowered Spell” Metamagic feature. The first time you add this extra die after finishing a long rest, you feel no adverse effects. After adding the damage dice a second time onward (until you finish a long rest), you take 1d4 necrotic damage per level of the spell. This damage cannot be lowered or negated in any way, and it ignores resistances and immunities.
Once you reach 14th level, you add two extra damage dice instead of one, but also take 1d8 damage per level of the spell instead of 1d4.
- Extending Weakness
Starting at 6th level, you can extend your curse to others, forcing the debilitating effects onto them. As an action, you can curse a creature within 30 feet of you. The creature must succeed on a Wisdom saving throw or be cursed for 1 minute. While cursed, the following effects take place:
- The cursed creature’s hit point maximum decreases by an amount equal to your level. This cannot lower a creature's hit point maximum below 1 hit point.
- The cursed creature gains one level of exhaustion.
- The cursed creature gains a -1 penalty to all of its damage rolls.
After the curse ends, you cannot use this feature again until you finish a long rest, or until you expend a 3rd level spell slot to use it again.
- Debilitating Power
At 14th level, you become able to enhance your abilities, at the cost of your life force. As a bonus action, you gain the following benefits for the next hour:
- You gain a bonus to all Intelligence-, Wisdom-, and Charisma-based ability checks equal to your proficiency bonus, and you don’t gain disadvantage on said checks due to having the level of exhaustion given from this feature
- You gain a bonus to all Intelligence-, Wisdom-, and Charisma-based saving throws equal to your proficiency bonus
- You gain a +2 bonus to your spell attack modifier and spell save DC
After activating this feature, you gain one level of exhaustion. You cannot use this feature again until you lose all levels of exhaustion and finish a long rest.
- Withering Bond
At 18th level, your ability to inflict your own curse against others becomes devastating. When you use your Extending Weakness on a creature, you can choose to also inflict the following effect on it:
- If you would take damage while the creature is cursed, the creature takes an amount of necrotic damage equal to double the amount of damage you took. This damage cannot be lowered or negated in any way, and it ignores resistances and immunities.
If you add this additional effect to the cursed creature, your Extending Weakness feature cannot be used until you finish a long rest.
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