Foxkin (5e Race)

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Foxkin[edit]

Physical Description[edit]

Foxkin are an anthropomorphic, humanoid fox-like race that have a red, white, or grayish coat depending on the subrace. They have large, bushy tails, triangular ears, pointed snout, and digitigrade legs with paws. They have black eyes with blue, amber, green, yellow, or grey irises with slit pupils. Grey Foxkin are certainly the smallest, often not being much taller than 5 feet, then next smallest is Arctic Foxkin, averaging at 5’6”, then Red Foxkin, at around 5’8”, and silver Foxkin at 6’

History[edit]

Foxkin, from the outside, don’t look like they have much history or formed society, but that isn’t true at all. Although they are shut away from other societies, they have a considerably deep and rich culture and history. They believe in bloodlines and destiny, doing rituals to bless each baby born, as they believe that each bloodline and Kin is just as important as the last. They don’t worship a god, but rather, worship their ancestors, more or less. Their ancestors were very strong, and very connected to other worlds, being able to move between planes with ease, and were even considered a spellcasting race, to the point where they were considered gods by some races. But, it’s been a very long time, and Foxkin have been forgotten by many, only loosely told about by legend.

Society[edit]

As a society, they are very communal and trusting of each other, living in small communities, most know each other. They may or may not use standard currency, depending how connected they are to other societies. They, however, are not very trusting of others, and often could be racist, unfortunately. They believe in destiny, and that magic and power is passed down through bloodlines.

Foxkin Names[edit]

Foxkin are named by their parents, often given Vulpan and Common names, the common name to be used by outsiders and unknown people, while the Vulpan name was more official, formal, and to be used by friends and family. There aren’t strict gender dividers. They also may gain nicknames.

Vulpan: Skrf, Scrat, Maup, Pip, Flip, Stekka

Common: Sam, Lolli, Piddy, Mechy, Bek, Datura

Nicknames: Lollipop, Pippy, Piddle, Scruffy, Pap Pap

Foxkin Traits[edit]

Ability Score Increase. Your Wisdom score increases by 1 and your other increase is determined by subclass.
Age. They reach maturity at around 19 and live to 200.
Alignment. Foxkin are fairly neutral in alignment, although they aren’t fond of outsiders, they usually don’t mean them harm. They are communal, and could be good or chaotic as well.
Size. You are medium, standing from a bit under 5 feet, to just about 6 feet, depending on the subrace.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Claws. As an action, you can attack with your claws as an unarmed strike, and do 1d4+STR damage.
Spiritual connection. You have a close connection to spirits, other planes, and souls. You can cast one necromancy cantrip that you can use once per long rest.
Perceptive. Foxkin are very perceptive, in many ways. You are proficient in perception.
Sense of smell. Foxkin have a strong and stealthy sense of smell, giving them advantage on perception checks related to smell.
Languages. You can speak, read, and write Common, Sylvan, and Vulpan. Vulpan sounds like a variety of growls, barks, chirps, as well as flicking their ears, and thumping their tails and feet.
Subrace. Choose between Red Foxkin, Arctic Foxkin, Grey Foxkin, or Silver Foxkin.

Red Foxkin[edit]

Ability Score Increase. Your Charisma ability score increases by 2.
Burrowing. Red Foxkin’s claws are made for digging. You get a digging speed of 20 feet.
Magical connection. Foxkin have a fairly strong connection to the magic of the woods and other worlds. Choose one cantrip from the Druid spellcasting list. Wis is your spellcasting ability modifier.
Foraging. Red Foxkin are omnivores, and skilled foragers. When foraging, you have advantage on checks related to foraging.

Arctic Foxkin[edit]

Ability Score Increase. Your Constitution ability score increases by 2.
Burrowing. Arctic Foxkin’s claws are made for digging. You get a digging speed of 20 feet.
Magical connection. Foxkin have a fairly strong connection to the magic of the woods and other worlds. Choose one cantrip from the Warlock spellcasting list. Con is your spellcasting ability modifier.
Energy reserve. Arctic Foxkin can slow their heart rate during the winter months, so they require less energy. When resources such as food and water are scarce, you can slow your heart rate to use less energy, and only require half as much rations for the day.

Grey Foxkin[edit]

Ability Score Increase. Your Dexterity ability score increases by 2.
Climbing. Grey Foxkin’s claws are made for climbing. You get a climbing speed of 20 feet.
Magical connection. Foxkin have a fairly strong connection to the magic of the woods and other worlds. Choose one cantrip from the Sorcerer spellcasting list. Dex is your spellcasting ability modifier.
Foraging. Grey Foxkin are omnivores, and skilled foragers. When foraging, you have advantage on checks related to foraging.

Silver Foxkin (Red Foxkin Variant)[edit]

Ability Score Increase. Your Intelligence ability score increases by 2.
Burrowing. Silver Foxkin’s claws are made for digging. You get a digging speed of 20 feet.
Magical connection. Foxkin have a fairly strong connection to the magic of the woods and other worlds. Choose one cantrip from the Wizard spellcasting list. Int is your spellcasting ability modifier.
Foraging. Silver Foxkin are omnivores, and skilled foragers. When foraging, you have advantage on checks related to foraging.

Random Height and Weight (Grey Foxkin)[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 6'' +2d4 60 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

var:odd}}}}"


Random Height and Weight (other Foxkin)[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 2'' +4d4 170 lb. × (2) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

var:odd}}}}"


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