Fox-Squirrel (3.5e Creature)

From D&D Wiki

Jump to: navigation, search


Size/Type: Tiny Animal
Hit Dice: 1/2 d8 (2 hp)
Initiative: +3
Speed: 30 feet (8 squares)
Armor Class: 15 (+2 size, +3 dex), touch 15, flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Bite +5 melee (1d3-3)
Full Attack: Bite +5 melee (1d3-3)
Space/Reach: 2 1/2 ft/0 ft
Special Attacks: Attach
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 3, Dex 17, Con 10, Int 2, Wis 12, Cha 6
Skills: Balance +10, Climb +6, Hide +16*, Jump +10, Listen +3, Move Silently +8, Spot +3, Survival +1**
Feats: Weapon finesse, Agile
Environment: Temperate forests
Organization: Domesticated, solitary, pair, pack (5-12), or conspiracy (20-300, plus 150% noncombatants, 2 elders with 1-3 hit dice per 10 adults, and 2 leaders with 3-6 hit dice)
Challenge Rating: 1/3
Treasure: none
Alignment: Always neutral
Advancement: 1-3 HD (tiny), 4-6 HD (small)
Level Adjustment:


Fox-squirrels are small canine creatures that inhabit the forests. Despit the name, they are pure canines, not squirrel-fox hybrids. Though normally appearing docile, fox-squirrels can be very dangerous if they attack in large groups. (Author's Note: The fox-squirrel I have created was inspired by the fox-squirrels from the Hayao Miyazaki films Nausicaä Of The Valley Of The Wind and Laputa: Castle In The Sky. They are not, and I repeat, not the real-world fox-squirrels.)


Fox-squirrels tend to chase down its prey, exhausting it until the prey can be dragged down. When faced against larger foes, fox-squirrels tend to go for tendons, hamstrings, genitals, & arteries.

Attach (Ex): If a fox-squirrel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached fox-squirrel loses its Dexterity bonus to Armor Class and has an AC of 12. An attached fox-squirrel can be struck with a weapon or grappled itself. To remove an attached fox-squirrel through grappling, the opponent must achieve a pin against the creature.

Skills: Fox-squirrels have a +4 racial bonus on Climb, Hide, & Move Silently checks & a +8 racial bonus on Balance & Jump checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of heavy foliage, the hide bonus increases to +8. **Fox-squirrels have a +1 bonus on survival checks when tracking by scent.

Fox-Squirrels as Familiars: Fox-Squirrels can be selected as a familiar. If selected, the fox-squirrel grants its master a +3 bonus on Balance checks. A fox-squirrel familiar can also speak one language of its master’s choice as a supernatural ability.

Back to Main Page3.5e HomebrewCreaturesCR 1/3

Home of user-generated,
homebrew pages!