Four-Armed Skeleton (5e Creature)

From D&D Wiki

Jump to: navigation, search

Four-Armed Skeleton[edit]

Medium undead, lawful evil


Armor Class 15 (armor scraps)
Hit Points 30 (4d8 + 12)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 17 (+3) 6 (-2) 8 (-1) 5 (-3)

Proficiency Bonus +2
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can't speak
Challenge 4 (1,100 XP)


ACTIONS

Multiattack. The skeleton makes four melee weapon attacks or two ranged weapon attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


Four-armed skeletons are more potent skeletons, created by fusing two normal skeletons together. They are commonly found in the service of skilled necromancers.

3.00
(3 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: