Four-Armed Skeleton (5e Creature)

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Four-Armed Skeleton[edit]

Medium undead, lawful evil

Armor Class 15 (armor scraps)
Hit Points 30 (4d8 + 12)
Speed 30 ft.

12 (+1) 16 (+3) 17 (+3) 6 (-2) 8 (-1) 5 (-3)

Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can't speak
Challenge 4 (1,100 XP)


Multiattack. The skeleton makes four melee weapon attacks or two ranged weapon attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Four-armed skeletons are more potent skeletons, created by fusing two normal skeletons together. They are commonly found in the service of skilled necromancers.

Undead Nature. A four-armed skeleton doesn't require air, food, drink, or sleep.

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