Fossil Golem (5e Creature)
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Huge construct, unaligned
Armor Class 17 (natural armor)
Proficiency Bonus +6
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes three attacks: one with its bite, one with its claws and one with its slam.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the golem can't bite another target.
Claws. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) slashing damage.
Slam. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Change Fossils. The golem changes into its flying form or swimming form, or back to its land form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed.
Made from the bones, shells and exoskeletons of countless prehistoric creatures, a fossil golem's body is usually made in the shape of an ancient predator. However, the sheer variety of fossils used means that it isn't an exact copy: trilobites crawl over the wing bones of pterosaurs and the head of a gigantic theropod. The golem's arms bear oversized claws and bony plates line its back. This also grants the golem a special ability, as it can transform itself into various different forms to gain alternate means of movement: a form resembling a pterosaur which can fly despite the golem's incredible size or one resembling a plesiosaur which is a powerful swimmer.
Creating a Fossil Golem
|200 days||180,000 gp||Very rare|
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