Forgotin (4e Race)
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The Forgotin are the long-lost third order of angels from the war in heaven. Their refusal to fight their brothers and sisters cost them their place in the heavens.
|Average Height: 6'-7'|
|Average Weight: 150 lbs|
|Ability Scores: +2 Charisma, +2 Dexterity or Strength|
|Speed: 6 squares|
|Vision: Low-light Vision|
|Skill Bonuses: +2 Religion, +2 History|
|Immortal Being: You are originally one of the powerful echelons of celestials. You are considered an immortal creature for the purpose of effects that relate to creature origin.|
|Divine Message: You can communicate telepathically with any creature within 5 squares of you that has a language.|
|Angelic Versatility: You are imbued with many skills as a former angel. Choose a power from dark wing blade, wing shield and wing storm. You can swap your chosem power for one of the other two as part of an extended rest.|
|Wing Shield||Forgotin Racial Power|
|Wrapping your wings around your body, you protect yourself from your attackers briefly.|
|Effect: You gain +2 bonus to all defenses until the beginning of your next turn.|
|Wing Storm||Forgotin Racial Power|
|Spinning around, you generate a storm of razor sharp feathers to buffet nearby enemies.|
|Standard Action||Close burst 1|
|Target: All creatures in burst|
|Attack: Dexterity + 2 Vs. Reflex|
|Hit: 2d6 + Dexterity modifier damage|
|Level 11: Dexterity + 4; 3d6 + Dexterity modifier damage
Level 21: Dexterity + 6; 4d6 + Dexterity modifier damage
Forgotin are usually very quiet and have an unapproachable demeanor, however they are also quite profound due to their innumerable lifetime. They tend to put down those who worship deities because of their everlasting grudge.
Play a Forgotin if you want...
- To play a cast down, revenge driven Dark Angel.
- To strive to carve out an existence for yourself despite the godly odds against you.
- To be a member of a race that favors the Fighter, Monk, and Warlock classes.
Forgotin can be recognized very easily by their large, black wings sprouting out of their backs. These wings are incapable of flying, as part of the curse which cast them down from the angelic ranks. But, unless the person identifying them is old beyond compare, or a religious zealot, they will not know them as a specific race. Their eyes are smoky (literally), and at times, wisps of this smoke have been said to be seen escaping their eyes when agitated or angered.
Standing around six and a half feet tall, Forgotin would be an imposing presence, if not for their unnatural beauty and grace. As cast down versions of the pinnacle of life, they have no imperfections, except for those that they have gained through battle. Scars are very common among them, as they seek to better themselves in the eyes of their creator. They generally wear modest clothing, but there are always some exceptions. They tend to strive to be redeemed so much to the point of seeking out and fighting other angelic beings, but this is an exception, not the rule, to them as a whole.
Playing a Forgotin
Forgotin are always neutral or unaligned. They tend to always go to the defense if there is a fight around them, always trying to get the two opposing forces to come to a mutually beneficial agreement of cease fire, or at least tenuous peace. If they are unable to have this happen, they will generally fight to subdue first the weakest, then the stronger of the opposing forces, to get them to 'think clearly' on what they were fighting about.
They favor longswords, and unarmed combat, using their wings only when necessary. They are wanderers, nomads without purpose. But those that find purpose, something to fight for, instead of having to be the peace keepers, they put themselves into that cause with every fiber of their being.
Forgotin Characteristics: Adamant, loyal to a fault, level headed, taciturn, cold
Male Names: Sanji, Tylon, Solamance, Kairo, Ciento
Female Names: Sanga, Senga, Suki, Ashlei, Jezzyka
Three sample Forgotin adventurers are described below.
Tylon is an assassin in the non traditional sense. He only takes jobs that cause strife to be ended, and peace to be wrought in his wake. Using his Wing Blades with more than normal precision, he can enter a secure area, neutralize his target, and escape without a trace.
Sanga is a mage that focuses on burning her foes in a 'righteous' fire, 'purifying' them, and 'saving' them from themselves, stopping them from causing more trouble. She will destroy any number of cultists before they tend to get the picture.
Alikei is a fighter; a used-to-be general in the third division. Now, he wanders the land searching for some semblance of how to get back to his paradise. He combines a divine deadliness with extensive knowledge on many topics in order to accomplish whatever he needs.