Forgefire Destrier (3.5e Creature)

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Forgefire Destrier
Size/Type: Large Construct (Fire, Living Construct)
Hit Dice: 8d10+20 (42 hp)
Initiative: +0
Speed: 60 ft. (14 squares)
Armor Class: 16 (-2 size, +8 armor, touch 8, flat-footed 16
Base Attack/Grapple: +6/+12
Attack: Gore +12 melee (1d6+6) or hoof +7 melee (1d6+3)
Full Attack: Gore +12 melee (1d6+6) and 2 hooves +7 melee (1d6+3)
Space/Reach: 5 ft./10 ft.
Special Attacks:
Special Qualities: Channel invocation, construct traits, living construct traits, damage reduction 10/adamantine, darkvision 60 ft., low-light vision
Saves: Fort +4, Ref +2, Will +3
Abilities: Str 22, Dex 10, Con 14, Int 4, Wis 12, Cha 7
Skills: Listen +5, Spot +5
Feats: Endurance, Improved Toughness CWar, Run
Environment: Any land
Organization: Solitary with rider (warforged warlock 8)
Challenge Rating: 2
Treasure: None
Alignment: Always lawful neutral
Advancement: 9–12 HD (Large)
Level Adjustment: -
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More information...

Standing about twelve hands tall at the shoulder, this construct resembles an uvok made of thick, dark plates of metal. As it turns towards you, smoke leaks from its mouth and its eyes burn with some strange orange flame.

Created to serve as mounts for Alethros' generals and captains, forgefire destriers were modeled after uvoks, although they are far stronger and more intelligent.

Combat[edit]

A forgefire destrier is almost never found alone outside of Dekan'stil, since it really requires a rider to be effective in combat. Typically, a forgefire destrier has a number of invocations active, usually fell flight and dark one's luck.

Channel Invocation (Su): As a free action, the rider of a forgefire destrier may choose to grant it the effects of any invocation with a range of self. Dismounting the forgefire destrier automatically ends all invocations.



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