Forgefire Behemoth (3.5e Creature)

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Forgfire Behemoth
Size/Type: Huge Construct (Fire, Living Construct)
Hit Dice: 12d10+60 (126 hp)
Initiative: -1
Speed: 40 ft. (8 squares)
Armor Class: 25 (-2 size, -1 Dex, +18 armor), touch 7, flat-footed 25
Base Attack/Grapple: +9/+27
Attack: Slam +17 melee (3d6+10/x3)
Full Attack: 2 slams +17 melee (3d6+10/x3)
Space/Reach: 15 ft./15 ft.
Special Attacks: Breath weapon, trample 2d6+13
Special Qualities: construct traits, damage reduction 15/adamantine, darkvision 60 ft., low-light vision
Saves: Fort +7, Ref +3, Will +4
Abilities: Str 30, Dex 8, Con 20, Int 4, Wis 11, Cha 1
Skills: Jump +29
Feats: Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Improved Natural Attack (slam)
Environment: Any land
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always lawful neutral
Advancement: 13-24 HD (Huge); 25-48 HD (Gargantuan)
Level Adjustment: -
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More information...

A massive, hulking being of dark metal and fire lumbers towards you, opening its strangely human-like maw to breathe a gout of searing hot flame.

One of the Living Flame’s most recent creations, forgefire behemoths were built to grant their master complete control over the battlefield, able to decimate an entire army in minutes with their fiery breath.

A forgefire behemoth stands about 20 to 25 feet tall, and it weighs over 8,000 pounds. It can understand Tescaun, but it lacks the ability to speak.

Combat[edit]

Forgefire behemoths aren’t intelligent enough to use complicated tactics, nor are they agile enough. A forgefire behemoth treats his slam and trample attacks as adamantine for the purpose of overcoming damage reduction. Generally they all use the same tactics: breathe on the enemy, and then trample them

Breath Weapon (Su): As a standard action, the forgefire behemoth may breathe a 60 ft. cone of forgefire that deals 8d6 points of damage. This is not fire damage, instead it is pure magical energy. A creature within the cone may make a Reflex save for half damage. The forgefire behemoth may use its breath weapon every 1d4 rounds.

Trample (Ex): 2d6+13 points of damage; Reflex half DC 25. The save DC is Strength-based.


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