Forge Giant (5e Creature)
Forge Giant[edit]
Gargantuan giant, neutral Armor Class 18 (plate)
Saving Throws Str +13, Con +11, Wis +8 Illumination. The giant sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Innate Spellcasting. The giant's innate spellcasting ability is Wisdom (spell save DC 15). The giant can innately cast the following spells, requiring no material components: At will: detect magic, fire bolt ACTIONSMultiattack. The giant makes four attacks with its fists. In place of two fist attacks, it may make an attack with its maul. Fist. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) bludgeoning damage plus 7 (2d6) fire damage. If the target is a Huge or smaller creature, it is grappled (escape DC 18). The giant has four fists, each of which can grapple one target. Maul. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 29 (6d6 + 8) bludgeoning damage and 7 (2d6) fire damage. BONUS ACTIONSBody of Fire. The giant launches a wave of steam at up to four creatures it can see within 15 feet of it. Each target must succeed on a DC 15 Constitution saving throw or take 22 (4d10) fire damage.
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Forge giants are gargantuan giants with a dwarf-like appearance. With hair made of flames and blacksmithing skills unlike any other, these massive creatures guard the deepest and most important forges of the worlds they live in, while also using them. With four arms by their side, their smithing skills are not only fast, but efficient, and due to their primordial age, it is often said that many heroic dwarves searched these giants down like treasures, to learn only part of their forging skills. Souls of Fire, Bodies of Steel. Forge giants are near mythological creatures, as strong as they are wise, but perhaps not the most intelligent due to their isolated nature. When a forge giant dies, their souls, made from the very flames of the cores in the planets they live on, will survive, and eventually, with the help of other, living giants, they can reconstruct the body of the soul, no matter how damaged it may be, but this takes time, and it is during the last few hours of cooling down, that the forge giants are most vulnerable. |
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